Runestone (Commodore 64 build)
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The final build of an unreleased port of Runestone for the Commodore 64.
Notes
- Developed by LC Software and produced by Games Workshop, was to be published by Firebird.
- Programming: Chris Yates
Graphics: Jon Hare
- Programming: Chris Yates
- Cancelled due to Firebird complaining that the game was too slow.