Shadow the Hedgehog (May 27, 2005 prototype)
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| Download Shadow the Hedgehog (May 27, 2005 prototype) (info) |
A prototype built for E3 2005 of Shadow the Hedgehog for the Nintendo GameCube.
Notes
This article is a summary of full research available on TCRF.
Debug Features
- This is the first known ROM to contain a fully functional
Develop Menu/Easy Menu, enabled by changingROMinnukkoro.inftoDEVELOP,ALPHA,BETA, orFINAL. nukkoro.infcontains stage spawn positions and rank parameters, which are normally stored innukkoro2.infin later builds.- This is the first known ROM with a functional
DEBUGWHOfield innukkoro.inf, with functional side effects (e.g. spawning in test level). - Contains the E3 Gameplay Trailer, accessible via the
Develop Menu.
Audio & Video
- Massive soundtrack differences. Some tracks even contain lyrics, such as
Tight like Denims on a Fat Ass. - Contains a not-seen-before rendition of the Sonic Team Logo.
- Voice clips in
PRS_VOICE_E.AFScontain interesting leftovers of a more 'mature' Shadow:SE_15.adx: "one bad ass hedgehog"SE_17.adx: "die you ugly monster!"SE_18.adx: "die you bastard!"
Graphics
- Shadow is more black than in the final, where he appears slightly brown.
- Contains assets for the 'radar' (
Rader.gncp), previously only spotted in an early game screenshot/mockup.
Gecko Codes
This code is useful for exploring unfinished stages, as they are devoid of objects and thus difficult to progress through.
| [Gecko]
$Shadow E3 Moonjump [Sewer56] 2847A7CE FFDF0020 045BCEB0 43a00000 e2000001 80008000 2A47A7CE FFDF0020 045BCEB0 c3a00000 e2000001 80008000 |
| Hold Z to invert gravity.
Based on retail NTSC-U version's Moonjump by tybis & dreamsyntax. |
Gameplay Differences
- Every shot has recoil, slowing player movement; fast shooting weapons slow you down to walking speed.
- Homing Attacking locks your controls until you hit the ground or perform another homing attack.
- The Spin Dash is extremely weak.
- Rail switching does not account for travel speed. Switching always occurs at a fixed speed.
- Rails have a speed cap set, unlike the final version.
- There is no checkpoint menu or warping functionality.
- There is a warp object at the end of each demo stage that sends you near the start of the stage.
- Clearing a mission will still show the regular HUD.
- Pressing 'Restart' on 0 lives leads to a game crash.
- Weapons have excessive amounts of ammo.
- Chaos Controlling past mission characters will despawn them very quickly, as opposed to showing them for a longer duration.
- Black Bull (City) has a loading screen, despite bosses not having any in the final version.
- Route Menu (Y button while paused) shows Hero missions going up and Dark missions going down on the map, which is opposite to the final version.
Stages
- Westopolis ends early, with no extra geometry present after the end of the stage. This suggests the stage might have ended earlier during development.
- Lots of minor visual stage differences for stages unused in the demo.
- Surprisingly, there is no STG9900.
Partners
Partner models are loaded in the middle of gameplay and cause giant lag spikes (up to half a second) when this occurs. They may be getting loaded synchronously rather than asynchronously, though this is not yet confirmed.
Functional Partners:
- Sonic
- Doom's Eye
- Egg Monitor
Accessible via Hacking:
- Espio
- Knuckles
Other partners cannot be accessed, even if their assets are added, because the code to activate them is missing.
Objects
- Jumping cancels many of the lock-on weapons (RPG, Four Shot, Eight Shot) when spawned in via hacking.
- Vehicles (Jeep) have collision with all objects. You can drive on killplanes, but cannot break objects. The Jeep has problems with slopes and often clips through walls.
- GUN Turret is faster than the final version (roughly the speed of an SMG).
- Contains object
00 53, not seen in other builds. This is likely the lost 'Orange Frame' object. - Health bars are fixed length, even if enemies have more than regular max health.
Origin
Acknowledgments
Thanks to Last Minute Continue for supplying the ROM. Thanks to Sewer56 for helping to research this build! Thanks to Sazpaimon for dumping the disc!