SimCopter 64 (Jun 16, 1997 E3 prototype)
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An E3 1997 demo of SimCopter 64, which never saw a full, public release.
Notes
- This appears to be a fairly early prototype, having no building collision and being the one shown at E3 1997.
- The game itself was announced in May 1997, less than a month prior to EA's announcement about acquiring Maxis.
- Work would continue on, with the project being reworked from a port of the PC game to an entirely original game with a vastly different aesthetic and more linear progression.
- The project was put on ice sometime around March of 1999 according to IGN, with it seemingly missing E3 1998.
- Despite the common misconception, no versions of the game were ever created for the Nintendo 64 Disk Drive. That stemmed from a bold claim made by Shigeru Miyamoto at Space World 1997, that the game files from SimCity 64 would be interoperable with SimCopter 64. Several people on the SimCopter 64 development team later confirmed that, although the concept was considered, the feature was never implemented.[1]
Screenshots
References
- ↑ Flying High with SimCopter 64, Maxis' Lost N64 Game. Video Game History Foundation. Retrieved March 7, 2025.
See also
Video Game History Foundation article
Development materials and original ROM
March 1999 IGN article about its cancellation