Skies of Arcadia (Nov 15, 2000 prototype)

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Title Screen
Skies of Arcadia (Nov 15, 2000 prototype)
Build date November 15th, 2000 16:45:37
Build name PAL Beta Preview
Dump status Released
Dumped by ChrisCor @Jackhead_ASG
Released by Ares Arcadia
File release date March 26, 2020
Origin GD-ROMs
Labels Title. Skies of Arcadia Version. beta Preview Date. 30/11/00 Disc No. 1/2 (2/2 for Disc 2) Company. SoJ
Dump method GD Ripper
Ownership ChrisCor (Unknown - 10/06/2019), Ares Arcadia (10/06/2019 - present))
Game Skies of Arcadia
System Dreamcast
Genre Role-playing
Final build JP Aug 28, 2000
US Sep 18, 2000
EU Feb 19, 2001
Release date JP Oct 5, 2000
US Nov 13, 2000
EU Apr 27, 2001
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A PAL preview build of Skies of Arcadia with multiple debug menus and features.

Notes

  • Multiple debug menus are accessible.
  • Japanese text is improperly displayed.
  • The Spanish, French, and German translations are unfinished, filled in with the English translation where incomplete.
  • Currently Known Accessible Debug Menus:
    • Controller Port A:
      • Main Debug Menu: On the Start Screen, Hold L+R while selecting New Game or while selecting a saved file (On Disc 1, selecting the Home Page option or holding L+R while the title screen is loading also works). Allows you to go to a selected map, initiate a custom battle/ship battle, use a sound test mode, and edit current party/items/equipment and enable battle skipping.
      • Disable Collisions: Press L+R+Y. Does not work in Battle.
      • Battle Debug Menu 1: Hold L+R. Allows you to change the stats of party members and enemies.
    • Controller Port B:
      • Mouse Debug Menu: Use the control stick to control the cursor, B to right-click and A to left-click. Use to view Ninja info, textures, Dreamcast peripheral information, a performance monitor, and a debug window.
    • Controller Port C:
      • Camera Debug Menu: Hold X+Y. Does not work in battle. Use to adjust camera angle, position, zoom, etc. If used in a cutscene, it often won’t progress until the camera debug is turned off again.
      • Collision information menu: Press L+R+X to activate or deactivate. While active, pressing A will cycle through different hitbox and collision visualizations.
    • Controller Port D:
      • System Debug Menu: Press X. Does not work in battle. Pressing X cycles through a couple screens. The first four screens show different editable tables and values on the left side and a debug log on the right side, with most game actions printing something. The fifth screen shows current jobs and the sixth screen shows which MLDs are currently in use.
      • Battle Debug Menu 2: Press Start during battle. Has multiple functions and information displays.

Screenshots

Origin

Acknowledgments

Ares Arcadia, Taikocuya, ChrisCor @Jackhead_ASG

See also

GDI2Data for extracting files.

ExMLDNet for viewing MLD files

Noesis for viewing MLD files

ALX for extracting game data