Tengen Tetris (Prototype D)
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Download Tengen Tetris (Prototype D) (info) |
A prototype of Tengen Tetris for the NES.
Notes
- Has a different and more basic-looking intro screen. Blocks fall from the top of the screen to slowly reveal the logo.
- There are no fireworks on this screen, in this version.
- The copyright text shows as "(C)1988 TENGEN." instead of "(C)1988 TENGEN".
- The screen border is visually very different, and is green and red instead of blue.
- Main menu has a slightly different logo to the one used in the final.
- The differences in the Tetris logo also carry into the gameplay HUD.
- The main menu has an extra line of licensing info:
LICENSED BY NINTENDO OF AMERICA INC.
- The handicap select shows "AUDIO BY BRAD FULLER" just as the music select normally would - however, there is no music select in this version, as only one track (Bradinsky) plays in-game.
- The music sounds a bit different throughout.
- The credits in the menus have differently spaced lines, and the text is white instead of orange.
- The HUD at the top of the screen in the menus is wider than in the final game.
- Additionally, the rows are "HIGH SCORE", "SCORE" and "LINES", rather than "SCORE", "LINES" and "LEVEL".
- The menu sound effects differ from the final.
- The blocks all have a different look, with each block being represented by a unique pattern. The blocks look much more primitive than they do in the final as they lack defined borders or a 3D design.
- The block stats on the right half of the screen do not feature images of the blocks underneath; instead, they're identified by that respective block's unique pattern.
- The "STATS" text is lower than it is in the final.
- The "HIGH SCORE" is set to 0 by default instead of 17000, and the high score in the HUD is placed a bit differently to how it appears in the final.
- The "PAUSE" text does not have a red border around it, in this version.
- In co-op mode the "PAUSE" is placed to the right side of the screen, for some reason.
- The "GAME OVER" text has a blue border instead of a red one.
- There are no Russian dancers or bonus screen each level increase - instead, the game continues as if nothing important had happened.
- Also, the level increases every 10 lines, instead of every 30.
- Blocks hold the same colour and pattern when they drop, rather than changing to a different colour like they do in the final.
- The block dropping sound differs from the final.
- Blocks often cannot be turned when they are pressed against the wall.
- There is no high score screen after gameplay.
- Score numbers for individually placed blocks are always white instead of appearing in multiple colours.
- Lines clear instantly without any visual effects.
- Unlike Prototype C, when multiple lines are cleared they all disappear simultaneously, like Prototypes A and B.
- They also do not show text indicating how many lines have been scored ("SINGLE", "DOUBLE", etc).
- The blocks do not clear from left to right as they do in the final, instead all blocks in a row clear simultaneously.
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Tengen Tetris (Prototype D).nes | ROM file | 2002-09-09 20:21:14 | 24 KB | ROM file. | 3d7598dfc94bccca0cab7e7c5c540381fc621241 |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype!
See also
- New Years 2022 (January 1, 2022)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)
- Video Game History Foundation (VGHF)