|
| Worms Armageddon (Game Boy Color prototype)
|
| Build name |
N/A
|
| Dump status |
Released, redump needed
|
| Released by |
Hidden Palace
|
| File release date |
January 1, 2022
|
| Origin
|
EPROM cartridge
|
| Labels |
N/A
|
| Game
|
Worms Armageddon
|
| System |
Game Boy Color
|
| Genre |
Turn Based Strategy
|
| Final build |
JP Unreleased EU N/A US Nov 11, 1999
|
| Release date |
JP Unreleased EU 2000 US January 2000
|
|
A prototype of Worms Armageddon for the Game Boy Color.
Notes
The Cutting Room Floor research
- Very early prototype, appears to be a simple test of gameplay mechanics.
- Boots straight into gameplay.
- Jumping is missing animation frames.
- Weapon name text is different.
- Game freezes when the player dies, particularly after drowning. It's also possible to end up on 0 health without dying, allowing the player to continue.
- There is no audio.
- There are no enemy Worms.
- Game header is "TITLENAME".
Screenshots
Files
| File
|
Type
|
Date
|
Size
|
Comment
|
SHA-1
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| Worms Armageddon (Prototype).gbc
|
ROM file
|
2019-12-22 20:43:38
|
1 MB
|
ROM file.
|
b0b14b13ec7cffb04efbf0dcdd93a2eea679ea0c
|
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45; Zoda for researching this prototype!
See also
Worms Armageddon prototypes