XGRA: Extreme G Racing Association (Jun 6, 2003 prototype)

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Title Screen
XGRA: Extreme G Racing Association (Jun 6, 2003 prototype)
Build date Jun 6, 2003 14:52:30
Build name 6-6-2003 V2
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin DVD-R
Lot Project Deluge
Labels XGRA 6-6-2003 V2
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game XGRA: Extreme G Racing Association
System PlayStation 2
Genre Racing
Final build JP Unreleased
EU Aug 27, 2003
US Aug 20, 2003
Release date JP Unreleased
EU Aug 27, 2003
US Sep 11, 2003
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A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.

Notes

  • An NTSC build dated over 2 months before the final game.
  • There is no intro sequence, no opening logos, no genre select nor a title screen - instead, the game boots straight into the main menu.
  • The game now finally has the menu layout used in the final game, for the most part, though some of the menus still use the earlier style which more closely resembled XGIII's menus.
  • Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
  • The list of languages does not match the one used in the final PAL build.
    • Additionally, the language selection does not normally appear in NTSC versions of the game at all.
  • There's early loading screens.
  • Only one pre-race voiceover seems to be complete, and it's used on all levels.
  • There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
  • The tracks have early placeholder names. They're generally quite incomplete and have some glitchy collision, allowing you to drive through walls.
  • The countdown at the beginning of the race sounds different.
    • Additionally, there's no sign showing this countdown.
  • Powerups and weapons are seemingly absent from this version, or at least inaccessible from the beginning, unlike previous builds.
  • The arcade mode shows different tracks depending on whether a save file has been loaded, with only five tracks available initially - both "A" and "B" tracks. If the game is loaded, Factory A and Factory A (Night) are the only ones playable (differing from the Vostok tracks used in the previous version), presumably with more unlocked later on in the game.
  • The track maps are unfinished and use placeholder images.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - XGRA 6-6-2003 V2.bin File 2020-11-18 09:59:39 1.18 GB 39517d44a2b11722e48c1643af2175c0d9fe6796
PS2 - XGRA 6-6-2003 V2.cue File 2020-11-18 09:59:40 88 bytes 3c8183666d59eb6283761913578413d835dc96b8
PS2 - XGRA 6-6-2003 V2.jpeg File 2021-03-14 11:43:13 897.6 KB e355dbb5c04f106298d2bbfdc61fe1d1326bb49c

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also