Zero Divide (Oct 31, 1995 prototype)
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A prototype of Zero Divide for the PlayStation.
Notes
- An NTSC-U build and localisation prototype dated 11 days before the NTSC-U final, but over two months after the final NTSC-J build.
- The control scheme used in menus differs from the NTSC-U final, with the functions of the X and O buttons being switched to match the NTSC-J final.
- The only files differing from the final are:
- SYS/SELECT.DAT
- RETURN.EXE
- ZERO.EXE
- Miscellaneous Notes:
- Game is emulatable: Yes (as of April 17, 2021).
- Game contains dongle protection: No.
- Game contains debugging symbols: No
- Dump was originally scrambled: No
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PSX - Zero Divide 11-10.img | File | 2020-12-15 05:54:43 | 391.98 MB | 58fb867f8da47ed57f36cbc55f344ce883154d28 |
PSX - Zero Divide 11-10.cue | File | 2020-12-15 05:49:50 | 87 bytes | 468565af2458bb5a90163bc028cc3e73e40f6dac |
PSX - Zero Divide 11-10.ccd | File | 2020-12-15 05:49:50 | 772 bytes | 0659222ce6af5ebe2556adbc0e012231e33e6e54 |
PSX - Zero Divide 11-10.sub | File | 2020-12-15 05:55:16 | 16 MB | b8a526b83c45081ab9f8159e06f03a9e28139ad8 |
PSX - Zero Divide 11-10.jpeg | File | 2021-03-14 12:15:57 | 1.33 MB | 65548eae44883912e6655263f44b6f2144e766e8 |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype!
See also
- Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)