Mario Kart: Double Dash!! (July 5th, 2004 debug build): Difference between revisions

From Hidden Palace
Jump to navigation Jump to search
No edit summary
(Written down some detailed debug notes)
Line 1: Line 1:
{{Prototype
{{Prototype
|titlescreen=MKDDDebug Title.png
|titlescreen=MKDDDebug Title.png
|Page name=Mario Kart: Double Dash (July 5, 2004 prototype)
|Page name=Mario Kart: Double Dash!! (July 5, 2004 prototype)
|builddate=Mon Jul 5, 2004 13:04:10
|builddate=Mon Jul 5, 2004 13:04:10
|status=Released
|status=Released
Line 8: Line 8:
|filereleasedate=May 13, 2022
|filereleasedate=May 13, 2022
|origin_type=NR disc
|origin_type=NR disc
|game=Mario Kart: Double Dash
|game=Mario Kart: Double Dash!!
|system=Nintendo GameCube
|system=Nintendo GameCube
|genre=Racing
|genre=Racing
Line 18: Line 18:
|external=https://archive.org/details/mario-kart-double-dash-debug
|external=https://archive.org/details/mario-kart-double-dash-debug
}}
}}
A debug-enabled build of '''Mario Kart: Double Dash''' built almost a year after the game's release.
A debug-enabled build of '''Mario Kart: Double Dash!!''', built roughly 7 months after the game's release and nearly 8 months after the Japanese retail version was completed. The build's purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo ''Research & Engineering Division'' (RED).
 
==Notes==
==Notes==
===Debug Features===
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}
{{Tcrf link|Mario Kart: Double Dash!!/July 5th, 2004 Debug Build}}
*Holding '''D-Pad Left''', '''Up''' or '''Right''' on the Nintendo logo triggers one of three Lakitu animations.
*Pressing '''Z''' + '''Start/Pause''' on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.
**'''Race''' contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.
**'''Test''' freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.
**'''Record''' toggles various unlockables and earned cups.
*Holding '''Z''' + '''X''' or '''Z''' + '''Y''' before the start of a race forces 2 laps or 1 lap respectively.
*Pressing '''Z''' + '''D-Pad Down''' during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.
*Pressing '''Z''' + '''R''' on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:
**'''USR PAGE''' displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the '''C-Stick Left'''/'''Right''' to toggle between pages. Everything after page 3 is empty.
**'''PROC TIME''' lets the player measure CPU usage. Press '''C-Stick Down''' to start, stop or clear measured data.
**'''MEMORY MAP''' shows parts of memory in detail. Pressing '''A''' brings up more detailed information in '''HEAP SPEC'''.
*Pressing '''Y''' on the LAN Mode connection screen displays detailed network information.
*Pressing '''L''' + '''D-Pad Down''' disables the game's music.
*The exception handler is enabled by default, and will show up after a fatal game crash.
A handful of unique debug features are also present, otherwise aren't used. See ''The Cutting Room Floor'' for more information.
===Misc===
*The original disc file name is referenced in the game title: <tt>43 2004.07.05 MarioKartUM.gcm</tt>.
*The item box chance lists are identical to the Japanese retail version despite this being a North American build.
==Gallery==
==Gallery==
<gallery mode="packed">
<gallery mode="packed">
File:Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc
File:Mario-kart-double-dash-usa-prototype-disc-front.jpg|NR disc.
</gallery>
</gallery>


==See also==
==See also==
*[http://redump.org/disc/94265/ Redump.org entry]
*[http://redump.org/disc/94265/ Redump.org entry]
*[https://web.archive.org/web/20230325220026/https://forestillusion.com/2022/mario-kart-double-dash-usa-prototype Forest of Illusion release post (archived)]


{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash}}}}
{{Prototype Footer|{{Navbox prototype|Mario Kart: Double Dash}}}}

Revision as of 20:55, August 15, 2024

Title Screen
Mario Kart: Double Dash!! (July 5th, 2004 debug build)
Build date Mon Jul 5, 2004 13:04:10
Dump status Released
Dumped by Anonymous
Released by Forest of Illusion
File release date May 13, 2022
Origin NR disc
Game Mario Kart: Double Dash!!
System Nintendo GameCube
Genre Racing
Release date JP November 7, 2003
EU November 14, 2003
US November 17, 2003
AU November 19, 2003
Download Mario Kart: Double Dash!! (July 5th, 2004 debug build) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.
Download Mario Kart: Double Dash!! (July 5th, 2004 debug build) from external mirror

A debug-enabled build of Mario Kart: Double Dash!!, built roughly 7 months after the game's release and nearly 8 months after the Japanese retail version was completed. The build's purpose is unknown, though a sticker on the NR disc notes that this belonged to Nintendo Research & Engineering Division (RED).

Notes

Debug Features

The Cutting Room Floor research
  • Holding D-Pad Left, Up or Right on the Nintendo logo triggers one of three Lakitu animations.
  • Pressing Z + Start/Pause on the title screen or any subsequent menus brings up a debug menu that lets you access various game modes and menus.
    • Race contains various game modes; Time Trials, Grand Prix, Versus and Battle Mode.
    • Test freely lets the player go to any menu, display dialog boxes, show the Award Ceremony or skip to the Ending. The option to display the opening cutscene does not work.
    • Record toggles various unlockables and earned cups.
  • Holding Z + X or Z + Y before the start of a race forces 2 laps or 1 lap respectively.
  • Pressing Z + D-Pad Down during a race displays a frame counter on the bottom of the screen. 60 frames equals to 1 second.
  • Pressing Z + R on a controller plugged into port 2 toggles debug pages and a process bar on the bottom of the screen. The debug pages are as follows:
    • USR PAGE displays detailed information during a race, including - but not limited to - player type, coordinates and item box chances. Use the C-Stick Left/Right to toggle between pages. Everything after page 3 is empty.
    • PROC TIME lets the player measure CPU usage. Press C-Stick Down to start, stop or clear measured data.
    • MEMORY MAP shows parts of memory in detail. Pressing A brings up more detailed information in HEAP SPEC.
  • Pressing Y on the LAN Mode connection screen displays detailed network information.
  • Pressing L + D-Pad Down disables the game's music.
  • The exception handler is enabled by default, and will show up after a fatal game crash.

A handful of unique debug features are also present, otherwise aren't used. See The Cutting Room Floor for more information.

Misc

  • The original disc file name is referenced in the game title: 43 2004.07.05 MarioKartUM.gcm.
  • The item box chance lists are identical to the Japanese retail version despite this being a North American build.

Gallery

See also