Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype): Difference between revisions

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(Added instructions on how to get this build to run properly (going to be adding screenshots later))
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* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. There is a console command to disable the new menu and fallback to the Black Ops 1 menu.


{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}
== Screenshots ==
<gallery>
File:T6 greenlight mp la.png|mp_la (Aftermath)
</gallery>{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}

Revision as of 09:08, August 29, 2024

Title Screen
Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)
Build date Tue Nov 15, 2011 01:09:58
Build name Multiplayer/Milestones/T6_greenlight_mp - CL1039668
Dump status Released
Origin Xbox 360 DevKit HDD
Game Call of Duty: Black Ops II
System Xbox 360
Genre FPS
Release date JP Nov 13,2012
US Nov 13, 2012
EU Nov 13, 2012
Download Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.

Notes

  • Titled "Greenlight" build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.
  • Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
  • This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
  • By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. There is a console command to disable the new menu and fallback to the Black Ops 1 menu.

Screenshots