Call of Duty: World at War (Mar 20, 2007 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* Forked off of a Call of Duty 4 build circa February 2007 | * Forked off of a Call of Duty 4 build circa February 2007 | ||
* For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds | * Build only crashes if you select '''Treyarch Levels - Test''' in the campaign mode. | ||
* Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1 | |||
== Details == | |||
*For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds. | |||
** Selecting '''Treyarch Levels - Test''' crashes. | |||
* Multiplayer can only be played through System Link and then creating a match. | |||
** Mulitplayer contains maps: '''mp_argun''' (cut CoD4 map) and '''mp_bjd_test1''' | |||
** Listed are: '''War''', '''Sabotage''', '''Search and Destroy''', and '''Domination'''. | |||
==Screenshots== | ==Screenshots== |
Revision as of 22:53, September 5, 2024
Call of Duty: World at War (Mar 20, 2007 prototype) | ||||||||||||||||||||||
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Forked off of a Call of Duty 4 build circa February 2007
- Build only crashes if you select Treyarch Levels - Test in the campaign mode.
Details
- For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds.
- Selecting Treyarch Levels - Test crashes.
- Multiplayer can only be played through System Link and then creating a match.
- Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1
- Listed are: War, Sabotage, Search and Destroy, and Domination.
Screenshots