Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype): Difference between revisions

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A prototype of '''Call of Duty: Black Ops 2''' for the Microsoft Xbox 360.
A prototype of '''Call of Duty: Black Ops 2''' for the Microsoft Xbox 360.
(Need more detail on the old BO1 menu) Will check in a few weeks.
==Notes==
==Notes==
* Titled "Greenlight" build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.
* Build is 364 days before release.
* Build is mostly stable. Can run into crashing if bots are spawned. There are some random crashes within the menus but not often.
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)
* '''Campaign menu looks different and features different missions depending on LUI. (0-Old BO1 menu or 1-New Early BO2 Menu)'''
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
 
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)
== Details ==
 
=== General: ===
 
*Titled "Greenlight" build, Only has two maps '''Yemen''' and '''Aftermath''' in early stages.
 
*In the new menu, the campaign mode does not work but you can view the contents in-game.
**To access campaign through this method: open the patched xex, then click Main Menu, you will get redirected to the new main menu.
*Can play multiplayer with bots but you're likely to crash.
 
=== Campaign: ===
 
* Through the bypass patch, the campaign features a list of BO2 missions. When selected, you are presented with a very early prototype of the campaign's class setup. It is very basic and features weapons in set of columns and rows.
 
=== Multiplayer: ===
 
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.
**Perks and Killstreaks are a mess but showcase some cut/early content.
**Some notable Killstreaks:
***Shrike - ''Remote controlled quad rotor drone strapped with explosives.''
***Eagle Overwatch  - ''Get personal air support from a Eagle Overwatch''
***Satellite Recon (Early Orbital VSAT) - ''Shows both enemy position and direction on the mini-map. Cannot be shot down.''
***Assault Helicopter (Likely an early Stealth Chopper) - ''Call in a Viper Assault Helicopter.''
***Switchblades - ''Call in a swarm of lethal mini-drones that search and destroy enemies.''
***Gunship
***The Guardian turret was named '''H.P.M.''' (High Powered Microwave turret) early on.
***Hellstorm Missile was named '''Cruise Missile'''
*** [[File:New BO2 Menu.png|alt=A very basic BO2 Main Menu. Likely ripped from MP and repurposed as a starting point.|thumb|A very basic BO2 Main Menu. Likely ripped from MP and repurposed as a starting point.]][[File:NewBO2 Mission List.png|alt=The BO2 Menu's Mission list. Features some key missions but not all. They are not accessible.|thumb|The BO2 Menu's Mission list. Features some key missions but not all. They are not accessible.]][[File:NewBO2 Pre-MissionClassSetup.png|alt=BO2 Menu's Campaign Class setup. Very basic but has all the functionality of release. Start does not work.|thumb|BO2 Menu's Campaign Class setup. Very basic but has all the functionality of release. Start does not work.]][[File:MP Map Select.png|alt=Map Selection screen for Multiplayer.|thumb|Map Selection screen for Multiplayer.]]X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.


== Screenshots ==
== Screenshots ==

Revision as of 01:39, September 6, 2024

Title Screen
Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)
Build date Tue Nov 15, 2011 01:09:58
Build name Multiplayer/Milestones/T6_greenlight_mp - CL1039668
Dump status Released
Origin Xbox 360 DevKit HDD
Game Call of Duty: Black Ops II
System Xbox 360
Genre FPS
Release date JP Nov 13,2012
US Nov 13, 2012
EU Nov 13, 2012
Download Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A prototype of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.

(Need more detail on the old BO1 menu) Will check in a few weeks.

Notes

  • Build is 364 days before release.
  • Build is mostly stable. Can run into crashing if bots are spawned. There are some random crashes within the menus but not often.
  • By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)
  • Campaign menu looks different and features different missions depending on LUI. (0-Old BO1 menu or 1-New Early BO2 Menu)
  • This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.
  • Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.

Details

General:

  • Titled "Greenlight" build, Only has two maps Yemen and Aftermath in early stages.
  • In the new menu, the campaign mode does not work but you can view the contents in-game.
    • To access campaign through this method: open the patched xex, then click Main Menu, you will get redirected to the new main menu.
  • Can play multiplayer with bots but you're likely to crash.

Campaign:

  • Through the bypass patch, the campaign features a list of BO2 missions. When selected, you are presented with a very early prototype of the campaign's class setup. It is very basic and features weapons in set of columns and rows.

Multiplayer:

  • There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.
    • Perks and Killstreaks are a mess but showcase some cut/early content.
    • Some notable Killstreaks:
      • Shrike - Remote controlled quad rotor drone strapped with explosives.
      • Eagle Overwatch - Get personal air support from a Eagle Overwatch
      • Satellite Recon (Early Orbital VSAT) - Shows both enemy position and direction on the mini-map. Cannot be shot down.
      • Assault Helicopter (Likely an early Stealth Chopper) - Call in a Viper Assault Helicopter.
      • Switchblades - Call in a swarm of lethal mini-drones that search and destroy enemies.
      • Gunship
      • The Guardian turret was named H.P.M. (High Powered Microwave turret) early on.
      • Hellstorm Missile was named Cruise Missile
      • A very basic BO2 Main Menu. Likely ripped from MP and repurposed as a starting point.
        A very basic BO2 Main Menu. Likely ripped from MP and repurposed as a starting point.
        The BO2 Menu's Mission list. Features some key missions but not all. They are not accessible.
        The BO2 Menu's Mission list. Features some key missions but not all. They are not accessible.
        BO2 Menu's Campaign Class setup. Very basic but has all the functionality of release. Start does not work.
        BO2 Menu's Campaign Class setup. Very basic but has all the functionality of release. Start does not work.
        Map Selection screen for Multiplayer.
        Map Selection screen for Multiplayer.
        X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.

Screenshots

Videos