Call of Duty: World at War (Mar 20, 2007 prototype): Difference between revisions

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{{Prototype
{{Prototype
|titlescreen=Call of Duty - World at War (Mar 20, 2007 prototype - MP menu).png
|Page name=Call of Duty: World at War (Mar 20, 2007 prototype)
|Page name=Call of Duty: World at War (Mar 20, 2007 prototype)
|builddate=Mar 20, 2007
|builddate=Mar 20, 2007
|buildname=1.0.7
|buildname=1.0.7
|status=Released
|status=Released
|titlescreen=Call of Duty World at War Mar 20, 2007 prototype title.png
|dumper=Anonymous
|dumper=Anonymous
|releasedby=Anonymous
|releasedby=Anonymous
Line 16: Line 16:
}}
}}
{{Download
{{Download
|file=Call of Duty - World at War (Mar 20, 2007 prototype).zip
|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.7%20%28Mar%2020%202007%29.zip
|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.7%20%28Mar%2020%202007%29.zip
}}
}}
An early prototype of ''Call of Duty: World at War'' for the Xbox 360.
==Notes==
* Forked off of a Call of Duty 4 build circa February 2007
* Build only crashes if you select '''Treyarch Levels - Test''' in the campaign mode.
* Multiplayer does not appear to have any issues from minor testing.
== Details ==
*For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds.
** Selecting '''Treyarch Levels - Test''' crashes.
* Multiplayer can only be played through System Link and then creating a match.
** Mulitplayer contains maps: '''mp_argun''' (cut CoD4 map) and '''mp_bjd_test1'''
*** '''mp_argun''' is only accessible if you do not select a map. '''mp_bjd_test1''' is the only listed option once you select a map.
** Listed mp modes are: '''War''', '''Sabotage''', '''Search and Destroy''', and '''Domination'''.
** The Start and Back buttons are switched.
** Only weapons that appear to be present is a '''Thompson''' with an AK47 logo, and the '''Default Weapon''' featuring a K9 head.
** When sprinting in '''mp_bjd_test1''', there is a stamina bar.
*'''If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the  [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build of COD4.'''
==Screenshots==
<gallery>
File:Call of Duty World at War Mar 20, 2007 prototype title.png|Singleplayer main menu
File:Mp bjd test1-1.png|mp_bjd_test1 Map
File:Mp bjd test1-2.png|Inside the green house on mp_bjd_test1 Map
File:Mp argun1.png|Spawn area in mp_argun
File:Mp argun2.png|Vantage point in mp_argun
File:Waw 3-20-07 MP Modes.png|List of game modes within MP.
</gallery>


A early prototype of ''Call of Duty: World at War'' for the Xbox 360.
{{Navbox prototype|Call of Duty: World at War}}
{{Navbox prototype|Call of Duty: World at War}}
{{Prototype Footer}}

Latest revision as of 20:00, September 7, 2024

Title Screen
Call of Duty: World at War (Mar 20, 2007 prototype)
Build date Mar 20, 2007
Build name 1.0.7
Dump status Released
Dumped by Anonymous
Released by Anonymous
File release date June 1, 2018
Game Call of Duty: World at War
System Xbox 360
Genre Shooter
Final build Unknown
Release date RU Nov 20, 2008
US Nov 11, 2008
EU Nov 14, 2008
Download Call of Duty: World at War (Mar 20, 2007 prototype) (info)
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Download Call of Duty: World at War (Mar 20, 2007 prototype) from external mirror

An early prototype of Call of Duty: World at War for the Xbox 360.

Notes

  • Forked off of a Call of Duty 4 build circa February 2007
  • Build only crashes if you select Treyarch Levels - Test in the campaign mode.
  • Multiplayer does not appear to have any issues from minor testing.

Details

  • For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds.
    • Selecting Treyarch Levels - Test crashes.
  • Multiplayer can only be played through System Link and then creating a match.
    • Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1
      • mp_argun is only accessible if you do not select a map. mp_bjd_test1 is the only listed option once you select a map.
    • Listed mp modes are: War, Sabotage, Search and Destroy, and Domination.
    • The Start and Back buttons are switched.
    • Only weapons that appear to be present is a Thompson with an AK47 logo, and the Default Weapon featuring a K9 head.
    • When sprinting in mp_bjd_test1, there is a stamina bar.
  • If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.

Screenshots