Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype): Difference between revisions

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A prototype of Call of Duty: World at War for the Microsoft Xbox 360.
An early prototype of ''Call of Duty: World at War'' for the Xbox 360.


== Notes ==
This build is practically identical to the [[Call of Duty: World at War (Mar 20, 2007 prototype)|March 20, 2007]] build. It has the same details, content, and issues.
'''If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the  [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build of COD4.'''
Files missing in this build are:
* assert.log
* console.log
* ff.config
* missingasset.csv
* mp_invasion.ff
{{Prototype Footer|{{Navbox prototype|Call of Duty: World at War}}}}
{{Prototype Footer|{{Navbox prototype|Call of Duty: World at War}}}}

Latest revision as of 20:01, September 7, 2024

Title Screen
Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype)
Build date Tue Mar 27 2007 11:42:01
Build name Single Player: 1.0.7 Multiplayer: 1.0.7278
Dump status Released
Origin Raw Dump from Dev Kit HDD
Game Call of Duty: World at War
System Xbox 360
Genre FPS
Release date AU Nov 12, 2008
US Nov 11, 2008
EU Nov 14, 2008
Download Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

An early prototype of Call of Duty: World at War for the Xbox 360.

Notes

This build is practically identical to the March 20, 2007 build. It has the same details, content, and issues.

If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.


Files missing in this build are:

  • assert.log
  • console.log
  • ff.config
  • missingasset.csv
  • mp_invasion.ff