Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype): Difference between revisions
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An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | |||
== Notes == | |||
This build is practically identical to the [[Call of Duty: World at War (Mar 20, 2007 prototype)|March 20, 2007]] build. It has the same details, content, and issues. | |||
'''If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the [[Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)|(Apr 11, 2007)]] build of COD4.''' | |||
Files missing in this build are: | |||
* assert.log | |||
* console.log | |||
* ff.config | |||
* missingasset.csv | |||
* mp_invasion.ff | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty: World at War}}}} | {{Prototype Footer|{{Navbox prototype|Call of Duty: World at War}}}} |
Latest revision as of 20:01, September 7, 2024
Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: World at War (Mar 27, 2007 Singleplayer/Multiplayer Prototype) (info) |
An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
This build is practically identical to the March 20, 2007 build. It has the same details, content, and issues.
If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.
Files missing in this build are:
- assert.log
- console.log
- ff.config
- missingasset.csv
- mp_invasion.ff