And Yet It Moves (Build 1.04): Difference between revisions
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MattTheCatt (talk | contribs) m (Added external mirror straight from Broken Rules' site where i was linked the build) |
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|unreleased=No | |unreleased=No | ||
|titlescreen=AYIM_104_TITLE.png}} | |titlescreen=AYIM_104_TITLE.png}} | ||
{{Download|file=AndYetItMoves_Win_v1_04.zip}} | {{Download|file=AndYetItMoves_Win_v1_04.zip|external=https://andyetitmoves.net/deprecated/downloads/AndYetItMoves_Win_v1_04.zip}} | ||
A | |||
A prototype of '''And Yet It Moves''' for the PC. It was compiled 870 days before And Yet It Moves' final retail release. This used to be a demo available on the And Yet It Moves website. This build was most likely during the time when the game was still a game concept for a computer science course at Vienna University of Technology. | |||
==Notes== | ==Notes== | ||
Different title screen music and new victory music is present. | * Different title screen music and new victory music is present. | ||
Checkpoints are automatically created for you instead of having to activate them. | * Checkpoints are automatically created for you instead of having to activate them. | ||
Two levels are present and are not seen in the final release. | * Two levels are present and are not seen in the final release. | ||
Major sound differences like walking, dying, ambience etc. | * Major sound differences like walking, dying, ambience etc. | ||
The levels end automatically once you reach a certain point of the level instead of having to stand at the exit to win. | * The levels end automatically once you reach a certain point of the level instead of having to stand at the exit to win. | ||
Many texture differences with background and terrain. | * Many texture differences with background and terrain. | ||
The game allows you to switch between 32 bit and 16 bit modes. | * The game allows you to switch between 32 bit and 16 bit modes. | ||
The second stage has mechanics that are in the final such as the monkey, fire, and bees. | * The second stage has mechanics that are in the final such as the monkey, fire, and bees. | ||
You cannot quickly do a 180 degree shift with the up or down arrow keys. | * You cannot quickly do a 180 degree shift with the up or down arrow keys. | ||
The second stage features a autoscrolling segment where the stage rotates the world for you. | * The second stage features a autoscrolling segment where the stage rotates the world for you. | ||
==Screenshots== | ==Screenshots== | ||
Latest revision as of 19:17, January 24, 2026
| And Yet It Moves (Build 1.04) | ||||||||||||||||||||||||
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| Download And Yet It Moves (Build 1.04) (info) |
| Download And Yet It Moves (Build 1.04) from external mirror |
A prototype of And Yet It Moves for the PC. It was compiled 870 days before And Yet It Moves' final retail release. This used to be a demo available on the And Yet It Moves website. This build was most likely during the time when the game was still a game concept for a computer science course at Vienna University of Technology.
Notes
- Different title screen music and new victory music is present.
- Checkpoints are automatically created for you instead of having to activate them.
- Two levels are present and are not seen in the final release.
- Major sound differences like walking, dying, ambience etc.
- The levels end automatically once you reach a certain point of the level instead of having to stand at the exit to win.
- Many texture differences with background and terrain.
- The game allows you to switch between 32 bit and 16 bit modes.
- The second stage has mechanics that are in the final such as the monkey, fire, and bees.
- You cannot quickly do a 180 degree shift with the up or down arrow keys.
- The second stage features a autoscrolling segment where the stage rotates the world for you.
Screenshots
