Rec Room (FirstEA): Difference between revisions

Created page with "{{Prototype |Page name=Rec Room (FirstEA) |builddate=Jun 1st 2016 |buildname=FirstEA |status=Released |dumper=Unknown |releasedby=myawired, Rec Room Archival Project, BeanCarried |filedumpdate=May 24, 2022 |filereleasedate=May 24, 2022 |origin_type=Steam Depot Download |origin_dumpmethod=DepotDownloader |origin_ownership=Against Gravity, Cameron Brown |game=Rec Room |system=PC |genre=MMOG |final_builddate=6th April 2026 (Shutdown) |release_date=1 June 2016 (WW Release) |..."
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Prototype
{{Prototype
|titlescreen=Maxresdefault (3).jpg
|Page name=Rec Room (FirstEA)
|Page name=Rec Room (FirstEA)
|builddate=Jun 1st 2016
|builddate=Jun 1st 2016
Line 5: Line 6:
|status=Released
|status=Released
|dumper=Unknown
|dumper=Unknown
|releasedby=myawired, Rec Room Archival Project, BeanCarried
|releasedby=Rec Room Archival Project, BeanCarried
|filedumpdate=May 24, 2022
|filedumpdate=May 24, 2022
|filereleasedate=May 24, 2022
|filereleasedate=May 24, 2022
Line 18: Line 19:
|unreleased=No
|unreleased=No
}}
}}
{{Download}}
{{Download
This is the FirstEA (First Build) Of Rec Room Publicly Released (We pray for the May Playtest build). Missing most of the features that we saw in modern Rec Room (Turning, Walking Locomotion, Jumping, Quests and a couple of activities) A very boring build to make a long story short. Cameron Brown (Founder of Rec Room) sent out a reddit post to the r/Vive community which stated.
|file=FirstEA.zip
 
}}
 
This is the FirstEA (First Build) Of Rec Room <b>Publicly</b> Released (We pray for the May Playtest build). Missing most of the features that we saw in modern Rec Room (Turning, Walking Locomotion, Jumping, Quests and a couple of activities) A very boring build to make a long story short. This is the WW release but a May 2016 version exists somewhere and we are currently searching for it.
"Looking for beta testers for "Rec Room"
 
Hey r/vive… we are a small VR game developer based in Seattle. We are making Rec Room, a virtual reality social club where you play active games against competitors from all around the world! Here's a sneak peek at a very early test of our avatar system:
 
http://i.imgur.com/thLDhui.gif
 
That's me looking into a mirror in the changing room, and one of our other devs joined my game to say hi!
 
Online multiplayer is a major focus for us, and we could really use some help testing out the performance of the games under real-world conditions. We'd also love to get feedback on any and all aspects of the game. It's early days for Rec Room, for our company, and for VR in general. So there's a lot of learning to do!
 
​We won't be ready for testing for another couple of weeks​ (so end of May), but I thought I'd start asking now to get a sense for how many people out there might be willing/able to help us out.
 
If this seems interesting to you, and you'd like to be part of bringing Rec Room to VR by providing "real world" feedback, let's talk!"
 
"(EDIT: This is awesome! Thanks so much everyone, really looking forward to sharing the game with you. We've been having a lot of fun with it internally, hoping it's as much fun "in the wild". As I mentioned, we're a couple of weeks away from actually sending links to builds, so I will reach out to each of you as the time approaches.)"
==Notes==
==Notes==
No RebornRec launcher is needed since RecNet didn't exist.
No RebornRec launcher is needed since RecNet didn't exist.
Line 60: Line 46:
https://www.reddit.com/r/Vive/comments/4j37m6/looking_for_beta_testers_for_rec_room/
https://www.reddit.com/r/Vive/comments/4j37m6/looking_for_beta_testers_for_rec_room/


{{Prototype Footer}}
{{Prototype Footer|{{Navbox prototype|Rec Room}}}}