Hidden Palace:Screenshots: Difference between revisions
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Screenshots are most of the time 320×224, but they may also be 256×224, 256×448 or 320×448. PAL games can also use 256×240, 320×240 | Screenshots are most of the time 320×224, but they may also be 256×224, 256×448 or 320×448. PAL games can also use 256×240, 320×240 | ||
, 256×480 or 320×480. | , 256×480 or 320×480. | ||
*'''KEGA Fusion:''' Enable '''Brighten''' in '''Video''', change '''File Format''' to '''BMP unc''' and '''Output Stage''' to '''Raw''' in Options > Set Config... > Extras.''' | *'''KEGA Fusion:''' Enable '''Brighten''' in '''Video''', change '''File Format''' to '''BMP unc''' and '''Output Stage''' to '''Raw''' in '''Options > Set Config... > Extras.''' | ||
**Note that KEGA Fusion always creates a 240-pixel tall (or 480-pixel tall) image, so crop the first and last 8 pixels (or 16 pixels or 480-pixel tall images) if unused. | **Note that KEGA Fusion always creates a 240-pixel tall (or 480-pixel tall) image, so crop the first and last 8 pixels (or 16 pixels or 480-pixel tall images) if unused. | ||
**Note that the screenshots are BMP files, which must be converted to PNG before being uploaded here. | **Note that the screenshots are BMP files, which must be converted to PNG before being uploaded here. |
Revision as of 11:24, May 1, 2019
This is pending to be accepted or rejected by drx. If it is rejected, this page will be tagged for deletion.
Screenshots must NOT be:
- uploaded as JPEGs
- uploaded with watermarks
- wrong resolution
Here's a guide of how to take screenshots accurately.
Here's an example of a bad screenshot. Spot which rules are broken!
Super Nintendo
Screenshots are most of the time 256×224, but they may also be 256×239, 512×224, 512×239, 512×448 or 512×478.
- Snes9X: Screenshots are always taken with the proper resolution.
ZSNES should not be used because the last line on the bottom is always cut off.
SEGA Mega Drive/Genesis, Mega-CD/SEGA CD, 32X
Screenshots are most of the time 320×224, but they may also be 256×224, 256×448 or 320×448. PAL games can also use 256×240, 320×240 , 256×480 or 320×480.
- KEGA Fusion: Enable Brighten in Video, change File Format to BMP unc and Output Stage to Raw in Options > Set Config... > Extras.
- Note that KEGA Fusion always creates a 240-pixel tall (or 480-pixel tall) image, so crop the first and last 8 pixels (or 16 pixels or 480-pixel tall images) if unused.
- Note that the screenshots are BMP files, which must be converted to PNG before being uploaded here.