News/New Years 2024 - Sonic Heroes: Difference between revisions

NewsNews/New Years 2024 - Sonic Heroes
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| [[File:Sonic Heroes_SLES-51950_20240101021120.png|centre|frameless|link=Sonic Heroes (Sep 28, 2003 prototype)]] || [[File:Sonic Heroes_SLES-51950_20240101021120.png|centre|frameless|link=Sonic Heroes (Sep 28, 2003 prototype)]]
| [[File:Sonic_Heroes_SLES-51950_20240101020306.png|centre|frameless|link=Sonic Heroes (Sep 28, 2003 prototype)]] || [[File:Sonic Heroes_SLES-51950_20240101021120.png|centre|frameless|link=Sonic Heroes (Sep 28, 2003 prototype)]]
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...until today!
...until today!
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This build of Sonic Heroes has a burn date of October 2, and its file structure suggests that it was build about 5 days prior. This puts it close to the October 8 build on the GameCube, yet shows some clear differences in terms of performance and general stability. Unlike the final PS2 build, this build actually runs at a 50fps (due to being a PAL build), and is able to maintain that fps for the most part. It also shows come clear signs of divergence to its GameCube contemporary. For example, the GameCube build has an earlier title screen from the E3 version, and more placeholder text, despite being what appears to be a later build of the game. The file structure and inclusion of more debugging symbols also seems to suggest tht this is more of a "development snapshot" of sorts, perhaps even a "first burn" of sorts of the full game for the PS2 instead of a limited demo. This build gives us another precious puzzle piece to put into the complex and hectic development picture of Sonic Team's first multiplatform experience.<br>
This build of Sonic Heroes has a burn date of October 2, and its file structure suggests that it was build about 5 days prior. This puts it close to the October 8 build on the GameCube, yet shows some clear differences in terms of performance and general stability. Unlike the final PS2 build, this build actually runs at a 50fps (due to being a PAL build), and is able to maintain that fps for the most part. It also shows some clear signs of divergence to its GameCube contemporary. For example, the GameCube build has an earlier title screen from the E3 version, and more placeholder text, despite being what appears to be a later build of the game. The file structure and inclusion of more debugging symbols also seems to suggest tht this is more of a "development snapshot" of sorts, perhaps even a "first burn" of sorts of the full game for the PS2 instead of a limited demo. This build gives us another precious puzzle piece to put into the complex and hectic development picture of Sonic Team's first multiplatform experience.<br>


We'd like to thank Sewer56 for helping us secure this build, and doing valuable research into its inner workings. We hope that this release marks the start of a prosperous 2024 for video game preservation. <br>
We'd like to thank Sewer56 for helping us secure this build, and doing valuable research into its inner workings. We hope that this release marks the start of a prosperous 2024 for video game preservation. <br>