Sonic Heroes (Sep 28, 2003 prototype)
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Download Sonic Heroes (Sep 28, 2003 prototype) (info) |
A PAL prototype of Sonic Heroes for the PlayStation 2.
Patches
This patch allows you to boot into Easy Mode, to select which level to navigate.
[PCSX2 Pnach]
[Heroes 10.2: Boot into Easy Select] author=Sewer56 comment=On boot only. patch=1,EE,00456d20,word,002af79c |
This patch maintain's the flying character's energy, useful to fly into un-reachable areas from one point.
[PCSX2 Pnach]
[Heroes 10.2: Infinite Flight] patch=1,EE,002393D0,word,00000000 |
[PCSX2 Pnach]
[Heroes 10.2: Permanent additive warp effect] patch=1,EE,002A3254,short,00000002 |
[PCSX2 Pnach]
[Heroes 10.2: Disable character specific Tornado effects] patch=1,EE,0023EB94,word,24050000 |
[PCSX2 Pnach]
[Heroes 10.2: Unlock Light Dash abilities for all speed chars + Amy Wall cling] |
General Changes
- Basic debug mode (L+R in-game).
- Runs at 50fps without any frameskip
- 50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
- Uses the final title screen despite being older than the 10.8 build
- Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
- Two Player mode has XBOX HUD Elements, and black bar
- Massive slowdown on 2P splitscreen levels
- Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
- Audio is a mix of English and Japanese voices
- Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
- Unique sound effect for score counter at end.
- Omega uses unfiltered voice clips.
- FMVs show corruption on the bottom of the screen.
- Various missing textures
- Some objects don't use special pixel processing render states.
Screenshots
Origin
Videos
Acknowledgments
Thanks to Sewer56 for helping to research this build!
See also