Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype): Difference between revisions
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(Updated patch source and shortened some info on obtaining the default.bik file.) |
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{{Prototype | {{Prototype | ||
|titlescreen=CoDBOII-GreenlightMP-TitleScreen.png | |||
|Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) | |Page name=Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) | ||
|builddate=Tue Nov 15, 2011 01:09:58 | |builddate=Tue Nov 15, 2011 01:09:58 | ||
|buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668 | |buildname=Multiplayer/Milestones/T6_greenlight_mp - CL1039668 | ||
|status=Released | |status=Released | ||
|origin_type= | |origin_type=Xbox 360 DevKit HDD | ||
|game=Call of Duty: Black Ops II | |game=Call of Duty: Black Ops II | ||
|system=Xbox 360 | |system=Xbox 360 | ||
Line 14: | Line 14: | ||
{{Download | {{Download | ||
|file=Call of Duty Black Ops II (1039668 2011-11-15).rar | |file=Call of Duty Black Ops II (1039668 2011-11-15).rar | ||
}} | }}{{Download|file=EvenMoreGreenlightPatches-BO2-Nov2011.rar|title=EvenMoreGreenlightPatches-BO2-Nov2011.rar}} | ||
A prototype of Call of Duty: Black Ops 2 for the Microsoft Xbox 360. | |||
A prototype of '''Call of Duty: Black Ops 2''' for the Microsoft Xbox 360. | |||
A patch folder is also included. Takes two seconds. Follow instructions to get working | |||
==Notes== | |||
* Build is 364 days before release. | |||
* Build is mostly stable. Can run into crashing if bots are spawned. There are some random crashes within the menus but not often. | |||
* By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign) | |||
* '''Campaign menu looks different and features different missions depending on LUI. (0-Old BO1 menu or 1-New Early BO2 Menu)''' | |||
* This build requires default.bik to start correctly (atleast on Xenia). Use one from any COD, Ghosts Beta works on first try. | |||
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode. | |||
== Details == | |||
=== General: === | |||
*Titled "Greenlight" build, Only has two maps '''Yemen''' and '''Aftermath''' in early stages. | |||
*In the new menu, the campaign mode does not work but you can view the contents in-game. | |||
**To access campaign through this method: open the patched xex, then click Main Menu, you will get redirected to the new main menu. | |||
*Can play multiplayer with bots but you're likely to crash. | |||
=== Campaign: === | |||
* In the BO2 menu, the campaign features a list of BO2 missions. When selected, you are presented with a very early prototype of the campaign's class setup. It is very basic and features weapons in set of columns and rows. | |||
=== Multiplayer: === | |||
*There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds. | |||
**Perks and Killstreaks are a mess but showcase some cut/early content. | |||
**Some notable Killstreaks: | |||
***Shrike - ''Remote controlled quad rotor drone strapped with explosives.'' | |||
***Eagle Overwatch - ''Get personal air support from a Eagle Overwatch'' | |||
***Satellite Recon (Early Orbital VSAT) - ''Shows both enemy position and direction on the mini-map. Cannot be shot down.'' | |||
***Assault Helicopter (Likely an early Stealth Chopper) - ''Call in a Viper Assault Helicopter.'' | |||
***Switchblades - ''Call in a swarm of lethal mini-drones that search and destroy enemies.'' | |||
***Gunship | |||
***The Guardian turret was named '''H.P.M.''' (High Powered Microwave turret) early on. | |||
***Hellstorm Missile was named '''Cruise Missile''' | |||
*** X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus. | |||
== Screenshots == | |||
<gallery> | |||
File:BO2Nov152011 BO1 Menu.png|Menu with lui_enabled 0 | |||
File:T6 greenlight mp la.png|mp_la (Aftermath) | |||
File:BO2Menu MissionClassWeaponSelect.png|BO2 Menu's Campaign Class selection. Very basic but has all the functionality of release. Every weapon is in columns and rows. | |||
File:NewBO2 Pre-MissionClassSetup.png|BO2 Menu's Campaign Class setup. Very basic but has all the functionality of release. Start does not work. | |||
File:MP Map Select.png|Class screen for Multiplayer. | |||
File:New BO2 Menu.png|A very basic BO2 Main Menu. Likely ripped from MP and repurposed as a starting point. | |||
File:NewBO2 Mission List.png|The BO2 Menu's Mission list. Features some key missions but not all. They are not accessible. | |||
File:MapSelectScreenBO2.png|Map Selection screen for Multiplayer. | |||
</gallery> | |||
==Videos== | |||
<center> | |||
<youtube heights="320" widths="224">wselrPOaKmE</youtube> | |||
</center> | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} | {{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} |
Latest revision as of 21:25, September 13, 2024
Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) (info) |
Download EvenMoreGreenlightPatches-BO2-Nov2011.rar (info) |
A prototype of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.
A patch folder is also included. Takes two seconds. Follow instructions to get working
Notes
- Build is 364 days before release.
- Build is mostly stable. Can run into crashing if bots are spawned. There are some random crashes within the menus but not often.
- By default the multiplayer menu will boot into a preliminary version of the new menu. The preliminary version doesn't allow for offline matches. Use lui_enabled 0 to access the Black Ops 1 menu. (This also works with campaign)
- Campaign menu looks different and features different missions depending on LUI. (0-Old BO1 menu or 1-New Early BO2 Menu)
- This build requires default.bik to start correctly (atleast on Xenia). Use one from any COD, Ghosts Beta works on first try.
- Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
Details
General:
- Titled "Greenlight" build, Only has two maps Yemen and Aftermath in early stages.
- In the new menu, the campaign mode does not work but you can view the contents in-game.
- To access campaign through this method: open the patched xex, then click Main Menu, you will get redirected to the new main menu.
- Can play multiplayer with bots but you're likely to crash.
Campaign:
- In the BO2 menu, the campaign features a list of BO2 missions. When selected, you are presented with a very early prototype of the campaign's class setup. It is very basic and features weapons in set of columns and rows.
Multiplayer:
- There are early renditions of BO2 Weapons mixed with some BO1 assets/sounds.
- Perks and Killstreaks are a mess but showcase some cut/early content.
- Some notable Killstreaks:
- Shrike - Remote controlled quad rotor drone strapped with explosives.
- Eagle Overwatch - Get personal air support from a Eagle Overwatch
- Satellite Recon (Early Orbital VSAT) - Shows both enemy position and direction on the mini-map. Cannot be shot down.
- Assault Helicopter (Likely an early Stealth Chopper) - Call in a Viper Assault Helicopter.
- Switchblades - Call in a swarm of lethal mini-drones that search and destroy enemies.
- Gunship
- The Guardian turret was named H.P.M. (High Powered Microwave turret) early on.
- Hellstorm Missile was named Cruise Missile
- X-47 Pegasus (Early version of Lodestar) - Lase missile targets remotely from the X-47 Pegasus.
Screenshots
Videos