Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype): Difference between revisions

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(Added details from what can be accessed. Maps, modes, and items.)
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== Notes ==
== Notes ==
Build is 116 days before release.


* This build does appear to work on Xenia Canary. Will need to be tested on RGH.
Check below tabs for what to expect based on Xenia/RGH
** Crashes are common.
** If you sit in the menus, an infinite loading screen will eventually start.
** Once you start any map, the map never loads and you get an infinite loading screen.


== Details ==
=== RGH Expectations ===
The 30 different perks got reduced to the standard ones we see in Release. The Blackhat looks like a walky talky.
* You get kicked to the MP menu about every 5 seconds.
* Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.


Weapons and their images are more detailed and updated from the [[Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)|(Nov 15, 2011)]] build but they are still very early in appearance. Some models are still bland.
=== Xenia Canary Expectations ===
* Crashes are common for Xenia.
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.
* Maps will infinitely load.
* This build basically really hates Xenia.


* XPR-50 is the AS-50. The model very faintly resembles it if you stare at it long enough. Kinda looks like a modern version of the PTRS-41 in WAW.
== Details ==
* HAMR has a tripod.
 
=== Multiplayer features a plethora of maps that are very early in development judging by the thumbnails. ===


* '''Plaza''' was '''Night Club''' at this point.
=== Build Status: ===
* The only maps that look like release are:
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
** '''Aftermath'''
* Killstreaks are identical to release.
** '''Cargo'''
* Maps are in varying stages of development.
** '''Turbine'''
** Aftermath - Release
** '''Yemen'''
** Cargo - Release
** Carrier - Pretty Early
** Drone - Complete, just missing the outside mountains/terrain.
** Express - Fairly Early but not as old as its loading image.
** Hijacked - Pretty Early
** Meltdown - Pretty Early
** Nuketown - Does not load at all.
** Overflow - Near Release, some models are low poly.
** Plaza - A completely different map known as Night Club that was basically scrapped.
** Raid - Pretty Early
** Slums - Pretty Early, also has different routes.
** Standoff - Pretty Early, called Village.
** Turbine - Release
** Yemen - Release


=== Game Mode Logos are from Black Ops 1: ===
=== Game Mode Logos are from Black Ops 1: ===
Line 49: Line 64:
* '''Capture the Flag'''
* '''Capture the Flag'''


=== There are some game modes that never made it to release: ===
=== Unreleased Game Modes: ===


* '''Resistance''' - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
* '''Resistance''' - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
** Likely got turned into One Flag Capture after release.
** ''Likely got turned into One Flag Capture after release.''
* '''Purgatory''' - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
* '''Purgatory''' - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
** Maybe time constraints or wasn't found to be fun.
** ''Maybe time constraints or wasn't found to be fun.''
* '''Team Defender''' - Grab and hold the flag. The team with the flag earns bonus points for every kill.
* '''Team Defender''' - Grab and hold the flag. The team with the flag earns bonus points for every kill.
** Was probably planned to return from MW3.
** ''Was probably planned to return from MW3.''
* '''Hunted''' - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
* '''Hunted''' - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
** This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
** ''This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.''
* '''Hacker''' - Hack enemy A.G.Rs for massive score!
* '''Hacker''' - Hack enemy A.G.Rs for massive score!
** The infamous mode that cut before release.
** ''The infamous mode that was cut before release.''
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}
 
== Screenshots ==
 
=== In-Game Screenshots ===
<gallery>
File:Raid july20.png|FBI Spawn - Raid
File:Raid2 july20.png|Middle - Raid
File:Slums july20.png|Merc Spawn - Slums
File:Hijacked2 july20.png|The sun is rising, not setting. This is the corridor across from the pool in Middle. - Hijacked
File:Hijacked july20.png|Seal Spawn - Hijacked
</gallery>
 
=== Screenshots NOT In-Game ===
<gallery>
File:Public july20.png|Public Multiplayer Screen when glitched in.
File:Public lobby july20.png|Public Match Screen when glitched in.
File:Public friends july20.png|Friend Screen when glitched in.
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs.
File:Public barracks july20.png|Public Barracks Screen when glitched in.
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build.
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build.
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build.
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps.
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much.
</gallery>{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}

Latest revision as of 02:49, September 14, 2024

Title Screen
Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)
Build date Fri Jul 20 2012 23:39:14
Build name Multiplayer/Milestones/Alpha - CL1276000
Dump status Released
Origin Raw Dump from Dev Kit HDD
Game Call of Duty: Black Ops II
System Xbox 360
Genre FPS
Release date JP Nov 13, 2012
US Nov 13, 2012
EU Nov 13, 2012
Download Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.

Notes

Build is 116 days before release.

Check below tabs for what to expect based on Xenia/RGH

RGH Expectations

  • You get kicked to the MP menu about every 5 seconds.
  • Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
  • If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
    • When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.

Xenia Canary Expectations

  • Crashes are common for Xenia.
  • If you sit in the menus, an infinite loading screen will eventually start for Xenia.
  • Maps will infinitely load.
  • This build basically really hates Xenia.

Details

Build Status:

  • Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
  • Killstreaks are identical to release.
  • Maps are in varying stages of development.
    • Aftermath - Release
    • Cargo - Release
    • Carrier - Pretty Early
    • Drone - Complete, just missing the outside mountains/terrain.
    • Express - Fairly Early but not as old as its loading image.
    • Hijacked - Pretty Early
    • Meltdown - Pretty Early
    • Nuketown - Does not load at all.
    • Overflow - Near Release, some models are low poly.
    • Plaza - A completely different map known as Night Club that was basically scrapped.
    • Raid - Pretty Early
    • Slums - Pretty Early, also has different routes.
    • Standoff - Pretty Early, called Village.
    • Turbine - Release
    • Yemen - Release

Game Mode Logos are from Black Ops 1:

  • Standard
  • Search and Destroy
  • Domination
  • Demolition
  • Capture the Flag

Unreleased Game Modes:

  • Resistance - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
    • Likely got turned into One Flag Capture after release.
  • Purgatory - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
    • Maybe time constraints or wasn't found to be fun.
  • Team Defender - Grab and hold the flag. The team with the flag earns bonus points for every kill.
    • Was probably planned to return from MW3.
  • Hunted - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
    • This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
  • Hacker - Hack enemy A.G.Rs for massive score!
    • The infamous mode that was cut before release.

Screenshots

In-Game Screenshots

Screenshots NOT In-Game