Tornado Outbreak (July 2008 prototype): Difference between revisions
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(Rewording. The game was released for the Nintendo Wii; just got a complete overhaul.) |
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A prototype of '''Tornado Outbreak''' for the Nintendo Wii. | |||
==Notes== | |||
An unreleased Nintendo Wii prototype that was developed under the title of Tornado Alley. The prototype was developed in collaboration with Warner Bros. Games as an initial Nintendo Wii exclusive. | An unreleased Nintendo Wii prototype that was developed under the title of Tornado Alley. The prototype was developed in collaboration with Warner Bros. Games as an initial Nintendo Wii exclusive. | ||
*Introduction of various gameplay mechanics that never made it into the final game. These include: | *Introduction of various gameplay mechanics that never made it into the final game. These include: | ||
** Combo Moves: Players would waggle the Wiimote and Nunchuk combo around to increase the tornado's destruction. | ** Combo Moves: Players would waggle the Wiimote and Nunchuk combo around to increase the tornado's destruction. | ||
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** Fujita Frenzy: A powerup that could increase the size of the tornado by filling up a power meter. | ** Fujita Frenzy: A powerup that could increase the size of the tornado by filling up a power meter. | ||
* The Level Selection screen is entirely 2D based as opposed to the 3D globe of Earth in the final release of the game. | * The Level Selection screen is entirely 2D based as opposed to the 3D globe of Earth in the final release of the game. | ||
==Screenshots== | |||
=== Sprites === | |||
<center><gallery heights="256" widths="224"> | |||
TornadoOutbreak July 2008 Merge.png | |||
Tornado Outbreak July 2008 Combo Moves (Wii).png | |||
TornadoOutbreak July 2008 Fujita Frenzy (Wii).png | |||
</gallery></center> | |||
==Videos== | ==Videos== |
Latest revision as of 18:43, September 18, 2024
Tornado Outbreak (July 2008 prototype) | ||||||||||||||
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A prototype of Tornado Outbreak for the Nintendo Wii.
Notes
An unreleased Nintendo Wii prototype that was developed under the title of Tornado Alley. The prototype was developed in collaboration with Warner Bros. Games as an initial Nintendo Wii exclusive.
- Introduction of various gameplay mechanics that never made it into the final game. These include:
- Combo Moves: Players would waggle the Wiimote and Nunchuk combo around to increase the tornado's destruction.
- Side Missions: A variety of level themed objectives that would've revolved around players guiding the tornado throughout the environment to completive various objectives ranging from collecting humans, animals, to even growing the tornado to a specific size to take out a large structure.
- Fujita Frenzy: A powerup that could increase the size of the tornado by filling up a power meter.
- The Level Selection screen is entirely 2D based as opposed to the 3D globe of Earth in the final release of the game.
Screenshots
Sprites
Videos
Acknowledgments
Tutorial video from the 2008 prototype was recovered by MrTalida.