Mythri: Difference between revisions
Jump to navigation
Jump to search
({{Navbox prototype|Mythri}}) |
Lemurboy12 (talk | contribs) No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
|status=Released | |status=Released | ||
|dumper=Tom Hulett | |dumper=Tom Hulett | ||
|releasedby= | |releasedby=Unseen64 | ||
|titlescreen=Mythri Jan 9 2003.png | |||
|origin_type=ROM | |origin_type=ROM | ||
|origin_ownership=Tom Hulett (Present) | |origin_ownership=Tom Hulett (Present) | ||
|game=Mythri | |game=Mythri | ||
|system=Game Boy | |system=Game Boy Advance | ||
|genre=Role Playing | |genre=Role Playing | ||
|unreleased=Yes | |unreleased=Yes | ||
Line 16: | Line 17: | ||
==Notes== | ==Notes== | ||
MYTHRI | MYTHRI | ||
*ART - Various art assets from GBC development | |||
*CHARACTER ART - original key art of several characters | |||
*PROMO ART - Several cool sketches, including some SD skits planned for our website | |||
*SKETCHES - Concept sketches for spell effects, along with the end result | |||
*BUILDS - Game ROMs you can play | |||
*Mythri.gb - our publisher demo, vertical slice | |||
*For some reason this will only play on the no$gmb emulator, which doesn’t work on recent versions of Windows. We can’t seem to figure out why (the cartridge I have still plays on any GBC or GBA, so this is odd) (Fixed: You can find a fixed build of the GBC version running on all hardwares and emulators [[:File:Mythri (Unl) (Wabbajack Modern Emulators Fix 1.0).zip|File:Mythri (Unl) (Wabbajack Modern Emulators Fix 1.0).zip]]) | |||
*If you get it running, you can press “B” on the title screen to cycle through the entire soundtrack - proving it works on-device! | |||
*Mythri.gba - our GBA demo | |||
*IN GAME | |||
*BATTLE BACKGROUNDS - Our in-game art for the backgrounds shown in battle mode, one for each environment. | |||
*CHARACTER SPRITES - different collections of our in game sprites for map scenes. | |||
*BATTLE ANIMS - Sprite sheets for our characters in battle mode | |||
*HOW TO - Demonstration of our technique to get 6 colors instead of 3 onto GBC sprites: we cheated. Every character was actually 2 different sprites set on top of each other: One for black, white, and skintone, the other for character-specific colors. | |||
*Originally we’d wanted to have the full party walk in a line, but the GBC can only display 10 sprites on a horizontal line. Meaning with our trick, only 1 character could appear next to the full party, making towns impossible. That’s how we settled on only displaying the lead character alone. | |||
*MANGA STILLS - Our huge detailed story illustrations. Includes Full screen, half screen, and dialogue portrait. This is pretty much all of them covering the whole game. | |||
*These are all based on drawings by Carolyn Carter and colored pixel-by-pixel by a variety of people, including Steve Robinson who did most of that insane sunset. | |||
*MAPS - A variety of area maps (unfortunately we only made full-area images of this handful of sections. The rest only exist as editor files) | |||
*SCREENSHOTS - The screenshots we gave to publishers along with our demo | |||
*MUSIC | |||
*A sampling of music. You can actually hear the full soundtrack here: https://www.youtube.com/watch?v=PUXNk7IGWL4 or here: https://soundcloud.com/magicaltimebean/mythri-gbc-original-soundtrack | |||
*xtra GBA VERSION | |||
*Includes new key art, GBA demo screenshots, and graphic comparisons with original version. Also includes a press release. | |||
*SKETCHES - various sketches created for GBA version, drawn by Carolyn Carter, Carsten Bradley, and Hethe Srodawa | |||
{{Prototype Footer|{{Navbox prototype|Mythri}}}} |
Latest revision as of 17:09, November 24, 2023
Mythri | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Mythri (info) |
A collection of art, music, and prototype builds of the canceled Mythri for the Game Boy Color and Game Boy Advance.
Notes
MYTHRI
- ART - Various art assets from GBC development
- CHARACTER ART - original key art of several characters
- PROMO ART - Several cool sketches, including some SD skits planned for our website
- SKETCHES - Concept sketches for spell effects, along with the end result
- BUILDS - Game ROMs you can play
- Mythri.gb - our publisher demo, vertical slice
- For some reason this will only play on the no$gmb emulator, which doesn’t work on recent versions of Windows. We can’t seem to figure out why (the cartridge I have still plays on any GBC or GBA, so this is odd) (Fixed: You can find a fixed build of the GBC version running on all hardwares and emulators File:Mythri (Unl) (Wabbajack Modern Emulators Fix 1.0).zip)
- If you get it running, you can press “B” on the title screen to cycle through the entire soundtrack - proving it works on-device!
- Mythri.gba - our GBA demo
- IN GAME
- BATTLE BACKGROUNDS - Our in-game art for the backgrounds shown in battle mode, one for each environment.
- CHARACTER SPRITES - different collections of our in game sprites for map scenes.
- BATTLE ANIMS - Sprite sheets for our characters in battle mode
- HOW TO - Demonstration of our technique to get 6 colors instead of 3 onto GBC sprites: we cheated. Every character was actually 2 different sprites set on top of each other: One for black, white, and skintone, the other for character-specific colors.
- Originally we’d wanted to have the full party walk in a line, but the GBC can only display 10 sprites on a horizontal line. Meaning with our trick, only 1 character could appear next to the full party, making towns impossible. That’s how we settled on only displaying the lead character alone.
- MANGA STILLS - Our huge detailed story illustrations. Includes Full screen, half screen, and dialogue portrait. This is pretty much all of them covering the whole game.
- These are all based on drawings by Carolyn Carter and colored pixel-by-pixel by a variety of people, including Steve Robinson who did most of that insane sunset.
- MAPS - A variety of area maps (unfortunately we only made full-area images of this handful of sections. The rest only exist as editor files)
- SCREENSHOTS - The screenshots we gave to publishers along with our demo
- MUSIC
- A sampling of music. You can actually hear the full soundtrack here: https://www.youtube.com/watch?v=PUXNk7IGWL4 or here: https://soundcloud.com/magicaltimebean/mythri-gbc-original-soundtrack
- xtra GBA VERSION
- Includes new key art, GBA demo screenshots, and graphic comparisons with original version. Also includes a press release.
- SKETCHES - various sketches created for GBA version, drawn by Carolyn Carter, Carsten Bradley, and Hethe Srodawa