Assets/Grand Theft Auto V/Leftover Install Data 4: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (16 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Assets | ||
|Page name=Grand Theft Auto V ( | |Page name=Grand Theft Auto V (Build 4 Install Data prototype) | ||
|status=Released | |status=Released | ||
|dumper=the cnh | |dumper=the cnh | ||
| Line 11: | Line 11: | ||
|release_date={{RegionDate|WW|Sep 17, 2013}} | |release_date={{RegionDate|WW|Sep 17, 2013}} | ||
|unreleased=No | |unreleased=No | ||
|builddate=2013 | |||
}} | }} | ||
{{DoNotUpload}} | {{DoNotUpload}} | ||
A prototype of '''Grand Theft Auto V''' for the Playstation 3. | A incomplete prototype of '''Grand Theft Auto V''' for the Playstation 3. | ||
{{Download}} | |||
==Notes== | ==Notes== | ||
* Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. | * Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. Whether there are more files besides these is unknown. | ||
* | * The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version. | ||
* | * The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from [[Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version. | ||
* This build contains some unique vehiclemods. These vehiclemods are: | |||
** akuma_seat1.cft: Unique "Akuma" model for seat. This vehicle never had any seat mods. The name is unknown; | |||
** akuma_seat2.cft: Unique "Akuma" model for seat. This vehicle never had any seat mods. The name is unknown; | |||
** asea_bumf_1.cft: Identical to a retail version model for the vehicle "Asea"; | |||
** bansh_roof_1.cft: Unique model for "Banshee" called "Carbon Roof"; | |||
** double_rgaurd_1.cft: Unique model for called "Double-T " called "Carbon Rear Mudguard"; | |||
** elegy_zilla.cft: Unique model for "Elegy" called "Stock Engine"; | |||
** pey_spdeck.cft: Unique model for "Peyote" called "Plaque"; | |||
** ratloader_null5.cft: Identical to a retail version model for the vehicle "Ratloader"; | |||
** barb_bars1.cft: This model adds lights to the "Ruffian". Interestingly, the vehicle already has vehiclemod by default, although originally it could be changed; | |||
** barb_bars2.cft Unique model for "Ruffian" called "Mesh Grille"; | |||
** sent_canard.cft: Small, oddly shaped piece of carbon for the vehicle "Sentinel"; | |||
** sent2_towhook.cft: Unique model for "Sentinel2". The name is unknown; | |||
** wheel_musc_18.cdr and wheel_musc_18w.cdr: Repurposed model of the "DRAG SLP" called "Foster"; | |||
** wheel_musc_19.cdr and wheel_musc_19w.cdr: Repurposed model of the "Revolver" called "Split Six"; | |||
** wheel_off_11.cdr and wheel_off_11w.cdr: Repurposed model of the "Rebel Stock". The name is unknown; | |||
** wheel_suv_20.cdr and wheel_suv_20w.cdr: Repurposed model of the "Empowered". The name is unknown. | |||
* Interestingly, there are horse clouds in this version. The purpose is unknown. The parameters to generate this cloud exist in the retail version however. This rpf also has other different files. | |||
'''Note: Analysis is still being carried out on the files.''' | |||
==Screenshots== | ==Screenshots== | ||
| Line 29: | Line 50: | ||
File:Grand Theft Auto V (older than Jul 24, 2013 prototype) int6.png| v_int_6. A cut interior of the Zancudo fort of unknown purpose | File:Grand Theft Auto V (older than Jul 24, 2013 prototype) int6.png| v_int_6. A cut interior of the Zancudo fort of unknown purpose | ||
</gallery></center> | </gallery></center> | ||
The photos below were taken by '''Player 67'''. | |||
<center><gallery heights="168" widths="240"> | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) akuma_seat1 (null)1.png|Akuma Seat 1 | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) akuma_seat1 (null)2.png|Akuma Seat 1 | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) akuma_seat2 (null)1.png|Akuma Seat 2 | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) akuma_seat2 (null)2.png|Akuma Seat 2 | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) Carbon Roof.png|Banshee Carbon Roof | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) double_rgaurd_1 (Carbon Rear Mudguard).png|Double-T Carbon Rear Mudguard | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) Elegy Stock Engine.png|Elegy Stock Engine | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) pey spdeck1.png|Peyote Plaque | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) barb bars1 (null).png|Rufian Bars 1 | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) barb bars2 (null).png|Rufian Mesh Grille | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) sent2 towhook (null).png|Sentinel2 Towhook | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) wheel_musc_18 Foster.png|Foster Wheel | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) wheel_musc_19 Split Six.png|Split Six Wheel | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) wheel_suv_20 (null).png|Unknown Wheel ("Empowered") | |||
File:Grand Theft Auto V (Build 4 Install Data prototype) wheel_off_11 (null).png|Unknown Wheel ("Rebel Stock") | |||
</gallery></center> | |||
==Videos== | |||
<youtube>05wtinEgokQ</youtube> | |||
{{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}} | {{Prototype Footer|{{Navbox prototype|Grand Theft Auto V}}}} | ||
Latest revision as of 22:11, December 19, 2025
| ||||||||||||||||||
| Grand Theft Auto V · Leftover Install Data 4 | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Do not upload
Please do not upload this prototype.
A incomplete prototype of Grand Theft Auto V for the Playstation 3.
Notes
- Partially extracted by funtimeandrefoxy on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. Whether there are more files besides these is unknown.
- The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version.
- The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from Grand Theft Auto V (Jul 24, 2013 Install Data prototype) it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version.
- This build contains some unique vehiclemods. These vehiclemods are:
- akuma_seat1.cft: Unique "Akuma" model for seat. This vehicle never had any seat mods. The name is unknown;
- akuma_seat2.cft: Unique "Akuma" model for seat. This vehicle never had any seat mods. The name is unknown;
- asea_bumf_1.cft: Identical to a retail version model for the vehicle "Asea";
- bansh_roof_1.cft: Unique model for "Banshee" called "Carbon Roof";
- double_rgaurd_1.cft: Unique model for called "Double-T " called "Carbon Rear Mudguard";
- elegy_zilla.cft: Unique model for "Elegy" called "Stock Engine";
- pey_spdeck.cft: Unique model for "Peyote" called "Plaque";
- ratloader_null5.cft: Identical to a retail version model for the vehicle "Ratloader";
- barb_bars1.cft: This model adds lights to the "Ruffian". Interestingly, the vehicle already has vehiclemod by default, although originally it could be changed;
- barb_bars2.cft Unique model for "Ruffian" called "Mesh Grille";
- sent_canard.cft: Small, oddly shaped piece of carbon for the vehicle "Sentinel";
- sent2_towhook.cft: Unique model for "Sentinel2". The name is unknown;
- wheel_musc_18.cdr and wheel_musc_18w.cdr: Repurposed model of the "DRAG SLP" called "Foster";
- wheel_musc_19.cdr and wheel_musc_19w.cdr: Repurposed model of the "Revolver" called "Split Six";
- wheel_off_11.cdr and wheel_off_11w.cdr: Repurposed model of the "Rebel Stock". The name is unknown;
- wheel_suv_20.cdr and wheel_suv_20w.cdr: Repurposed model of the "Empowered". The name is unknown.
- Interestingly, there are horse clouds in this version. The purpose is unknown. The parameters to generate this cloud exist in the retail version however. This rpf also has other different files.
Note: Analysis is still being carried out on the files.
Screenshots
The photos below were taken by funtimeandrefoxy around the time this build was first discovered.
The photos below were taken by Player 67.
Videos
