LittleBigPlanet (Sep 17, 2009 deploy build): Difference between revisions
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|genre=Platform | |genre=Platform | ||
|release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}} | |release_date={{RegionDate|EU|Nov 3, 2008}} {{RegionDate|US|Oct 27, 2008}} {{RegionDate|UK|Nov 5, 2008}} | ||
|unreleased=No | |unreleased=No}} | ||
}} | {{Download|file=LittleBigPlanet (Sep 17, 2009 prototype).zip}} | ||
{{Download | |||
|file=LittleBigPlanet (Sep 17, 2009 prototype).zip | |||
}} | |||
A post-release prototype of '''LittleBigPlanet''' for the Sony PlayStation 3. | A post-release prototype of '''LittleBigPlanet''' for the Sony PlayStation 3. | ||
==Notes== | ==Notes== | ||
*The serial is BCUS98148 (USA Region). | |||
* The serial is BCUS98148 (USA Region). | *Based on an early revision of 1.22. | ||
* Based on an early revision of 1.22. | *Initially created to showcase PlayStation Move functionality within LittleBigPlanet. This appears to be a match to the tech demo from TGS 2009. Ironically, as of now, PS Move functionality does not work with this build. | ||
*Initially created to showcase PlayStation Move functionality within LittleBigPlanet. This appears to be a match to the tech demo from TGS 2009. Ironically, as of now, PS Move functionality does not work with this build. | *This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc. | ||
*Contains thousands of assets and levels from varying stages of development of LittleBigPlanet and assets/levels from a very primitive stage of LittleBigPlanet 2. | *Contains thousands of assets and levels from varying stages of development of LittleBigPlanet and assets/levels from a very primitive stage of LittleBigPlanet 2. | ||
*The executable (EBOOT.BIN) contains full debugging symbols. | *The executable (EBOOT.BIN) contains full debugging symbols. | ||
*There is a small debug menu and various debugging functions. Listed below are said debugging functions. These are usually present in other debug builds of the PS3 LittleBigPlanet games unless stated otherwise. | *There is a small debug menu and various debugging functions. Listed below are said debugging functions. These are usually present in other debug builds of the PS3 LittleBigPlanet games unless stated otherwise. | ||
*When a mouse is connected, a cursor will appear on screen though it isn't known to do anything in this build. | |||
{{Tcrf link|Proto:LittleBigPlanet_(PlayStation_3)/Deploy_Build}} | |||
===Debugging Functions=== | ===Debugging Functions=== | ||
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File:LBP_Deploy_Build_Functions_or_Memory_Usage.png | File:LBP_Deploy_Build_Functions_or_Memory_Usage.png | ||
</gallery> | </gallery> | ||
==Videos== | |||
<center> | |||
<youtube heights="320" widths="224">g3nMVBy5MTI</youtube> | |||
</center> | |||
==Acknowledgments== | ==Acknowledgments== | ||
*Special thanks to '''Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro''' for assisting with researching these builds. | *Special thanks to '''Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro''' for assisting with researching these builds. | ||
{{Navbox prototype|LittleBigPlanet}} | |||
Latest revision as of 21:16, June 4, 2026
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| Download LittleBigPlanet (Sep 17, 2009 deploy build) (info) |
A post-release prototype of LittleBigPlanet for the Sony PlayStation 3.
Notes
- The serial is BCUS98148 (USA Region).
- Based on an early revision of 1.22.
- Initially created to showcase PlayStation Move functionality within LittleBigPlanet. This appears to be a match to the tech demo from TGS 2009. Ironically, as of now, PS Move functionality does not work with this build.
- This build stores gamedata differently than other builds, the data being stored in the USRDIR folder rather than data.farc.
- Contains thousands of assets and levels from varying stages of development of LittleBigPlanet and assets/levels from a very primitive stage of LittleBigPlanet 2.
- The executable (EBOOT.BIN) contains full debugging symbols.
- There is a small debug menu and various debugging functions. Listed below are said debugging functions. These are usually present in other debug builds of the PS3 LittleBigPlanet games unless stated otherwise.
- When a mouse is connected, a cursor will appear on screen though it isn't known to do anything in this build.
The Cutting Room Floor research
Debugging Functions
| View Functions (Exclusive to Deploy Build)* | L1 + L2 + R1 + R2 |
|---|---|
| Customize Character view** | L2 + R2 + Circle |
| Open Debug Menu Shortcut | L2 + R2 + START |
| Debug Teleport** | L3 + R3 (press X after moving the left stick) |
*NOTE:Press Right on the D-Pad on any function with a + next to it to expand.
**NOTE: Debug Teleport and Customize Character view are usually enabled with the Debug Camera option in the debug builds of the PS3 LBP games. Here, the camera doesn't move.
Screenshots
Videos
Acknowledgments
- Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.