Skies of Arcadia (Nov 15, 2000 prototype): Difference between revisions
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(Created page with "{{Prototype |Page name=Skies of Arcadia (November 15th, 2000 PAL Beta Preview) |titlescreen=Screenshot Titlescreen.png |builddate=November 15th, 2000 16:45:37 |buildname=PAL B...") |
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|builddate=November 15th, 2000 16:45:37 | |builddate=November 15th, 2000 16:45:37 | ||
|buildname=PAL Beta Preview | |buildname=PAL Beta Preview | ||
|status= | |status=Released | ||
|dumper=ChrisCor @Jackhead_ASG | |dumper=ChrisCor @Jackhead_ASG | ||
|releasedby=Ares Arcadia | |releasedby=Ares Arcadia | ||
|filereleasedate=March 26, 2020 | |filereleasedate=March 26, 2020 | ||
|origin_type=GD-ROMs | |origin_type=GD-ROMs | ||
|origin_labels=Title. Skies of Arcadia | |origin_labels=Title. Skies of Arcadia Version. beta Preview Date. 30/11/00 Disc No. 1/2 (2/2 for Disc 2) Company. SoJ | ||
|origin_dumpmethod=GD Ripper | |||
|origin_ownership=ChrisCor (Unknown - 10/06/2019), Ares Arcadia (10/06/2019 - present)) | |||
|game=Skies of Arcadia | |game=Skies of Arcadia | ||
|system=Dreamcast | |||
|genre=Role-playing | |||
|final_builddate={{RegionDate|JP|Aug 28, 2000}}{{RegionDate|US|Sep 18, 2000}}{{RegionDate|EU|Feb 19, 2001}} | |||
|release_date={{RegionDate|JP|Oct 5, 2000}}{{RegionDate|US|Nov 13, 2000}}{{RegionDate|EU|Apr 27, 2001}} | |||
|unreleased=No | |unreleased=No | ||
}} | }} | ||
{{Download}} | {{Download | ||
|file=Skies of Arcadia (Nov 15, 2000 prototype).rar | |||
}} | |||
A PAL preview build of Skies of Arcadia with multiple debug menus and features. | |||
==Notes== | |||
*Multiple debug menus are accessible. | |||
*Japanese text is improperly displayed. | |||
*The Spanish, French, and German translations are unfinished, filled in with the English translation where incomplete. | |||
*'''Currently Known Accessible Debug Menus:''' | |||
**Controller Port A: | |||
***Main Debug Menu: On the Start Screen, Hold L+R while selecting New Game or while selecting a saved file (On Disc 1, selecting the Home Page option or holding L+R while the title screen is loading also works). Allows you to go to a selected map, initiate a custom battle/ship battle, use a sound test mode, and edit current party/items/equipment and enable battle skipping. | |||
***Disable Collisions: Press L+R+Y. Does not work in Battle. | |||
***Battle Debug Menu 1: Hold L+R. Allows you to change the stats of party members and enemies. | |||
**Controller Port B: | |||
***Mouse Debug Menu: Use the control stick to control the cursor, B to right-click and A to left-click. Use to view Ninja info, textures, Dreamcast peripheral information, a performance monitor, and a debug window. | |||
**Controller Port C: | |||
***Camera Debug Menu: Hold X+Y. Does not work in battle. Use to adjust camera angle, position, zoom, etc. If used in a cutscene, it often won’t progress until the camera debug is turned off again. | |||
***Collision information menu: Press L+R+X to activate or deactivate. While active, pressing A will cycle through different hitbox and collision visualizations. | |||
**Controller Port D: | |||
***System Debug Menu: Press X. Does not work in battle. Pressing X cycles through a couple screens. The first four screens show different editable tables and values on the left side and a debug log on the right side, with most game actions printing something. The fifth screen shows current jobs and the sixth screen shows which MLDs are currently in use. | |||
***Battle Debug Menu 2: Press Start during battle. Has multiple functions and information displays. | |||
==Screenshots== | |||
<center><gallery mode="nolines" heights="168" widths="240"> | |||
File:Screenshot Debug1.png|Main Debug Menu | |||
File:Screenshot Debug2.png|Mouse Debug Menu | |||
File:Screenshot Debug3.png|Camera Debug Menu | |||
File:Screenshot Debug4.png|System Debug Menu | |||
File:Screenshot Debug5.png|Battle Debug Menu 1 | |||
File:Screenshot Debug6.png|Battle Debug Menu 2 | |||
</gallery></center> | |||
==Origin== | |||
<center><gallery mode="nolines" heights="168" widths="240"> | |||
File:Discimage.jpg | |||
</gallery></center> | |||
==Acknowledgments== | |||
Ares Arcadia, Taikocuya, ChrisCor @Jackhead_ASG | |||
==See also== | |||
[https://dcemulation.org/dumpcast/viewtopic.php?t=785 GDI2Data for extracting files.] | |||
[http://kryslin.silvite.com/download.html ExMLDNet for viewing MLD files] | |||
[http://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis for viewing MLD files] | |||
[https://github.com/Taikocuya/ALX ALX for extracting game data] | |||
{{Prototype Footer|{{Navbox prototype|Skies of Arcadia}}}} |
Latest revision as of 12:25, March 4, 2023
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Download Skies of Arcadia (Nov 15, 2000 prototype) (info) |
A PAL preview build of Skies of Arcadia with multiple debug menus and features.
Notes
- Multiple debug menus are accessible.
- Japanese text is improperly displayed.
- The Spanish, French, and German translations are unfinished, filled in with the English translation where incomplete.
- Currently Known Accessible Debug Menus:
- Controller Port A:
- Main Debug Menu: On the Start Screen, Hold L+R while selecting New Game or while selecting a saved file (On Disc 1, selecting the Home Page option or holding L+R while the title screen is loading also works). Allows you to go to a selected map, initiate a custom battle/ship battle, use a sound test mode, and edit current party/items/equipment and enable battle skipping.
- Disable Collisions: Press L+R+Y. Does not work in Battle.
- Battle Debug Menu 1: Hold L+R. Allows you to change the stats of party members and enemies.
- Controller Port B:
- Mouse Debug Menu: Use the control stick to control the cursor, B to right-click and A to left-click. Use to view Ninja info, textures, Dreamcast peripheral information, a performance monitor, and a debug window.
- Controller Port C:
- Camera Debug Menu: Hold X+Y. Does not work in battle. Use to adjust camera angle, position, zoom, etc. If used in a cutscene, it often won’t progress until the camera debug is turned off again.
- Collision information menu: Press L+R+X to activate or deactivate. While active, pressing A will cycle through different hitbox and collision visualizations.
- Controller Port D:
- System Debug Menu: Press X. Does not work in battle. Pressing X cycles through a couple screens. The first four screens show different editable tables and values on the left side and a debug log on the right side, with most game actions printing something. The fifth screen shows current jobs and the sixth screen shows which MLDs are currently in use.
- Battle Debug Menu 2: Press Start during battle. Has multiple functions and information displays.
- Controller Port A:
Screenshots
Origin
Acknowledgments
Ares Arcadia, Taikocuya, ChrisCor @Jackhead_ASG
See also
GDI2Data for extracting files.
ExMLDNet for viewing MLD files