Viewtiful Joe 2 (Apr 30, 2004 prototype): Difference between revisions
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*"Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu. | *"Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu. | ||
*The game moves straight into a controls screen and then gameplay, once leaving the title screen. | *The game moves straight into a controls screen and then gameplay, once leaving the title screen. | ||
*Tutorials are stylised as a slideshow instead of the regular ones | *Characters begin with the sliding kick and divekick moves | ||
*Characters begin the stage with the Slow VFX | *No lives / Consumables indicator is seen | ||
*Health gauge is at max capacity | |||
*Tutorials are stylised as a slideshow instead of the regular ones | |||
*Characters begin the stage with the Slow VFX | |||
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build | |||
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don't work (Identically to how her REC VFX works) | |||
*Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay) | |||
*Sylvia's shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game | |||
*When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game. | |||
*There are no SHOOT ME targets | |||
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build) | *Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build) | ||
*REC VFX doesn't give you electricity buff | |||
*Getting close to shielded enemies with Sylvia's gun goes through their hitbox | |||
*There is no tag team mechanic | *There is no tag team mechanic | ||
*Stage 1-1 and 1-2 are a single stage now, without any loading between them | |||
*The demo ends with the tank battle on Stage 1-3, exploding like a final boss would | |||
*Final 2VeContinued message after the demo (Yeah, typos included) | |||
*Miscellaneous Notes: | *Miscellaneous Notes: | ||
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | **Game is emulatable (in PCSX2): Yes (as of March 17, 2021). | ||
Line 41: | Line 55: | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen | File:ViewtifulJoe2-Apr30Preview-1.png|Title screen | ||
File:ViewtifulJoe2-Apr30Preview-2.png| | File:ViewtifulJoe2-Apr30Preview-2.png|Controls | ||
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay | File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay | ||
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay | File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay | ||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== | ||
<center><gallery mode="packed"> | <center><gallery mode="packed"> |
Latest revision as of 11:16, September 4, 2023
Viewtiful Joe 2 (Apr 30, 2004 prototype) | ||||||||||||||||||||||||||||
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A prototype of Viewtiful Joe 2 for the PlayStation 2.
Notes
- An NTSC preview build dated over six months before the final.
- Appears to be a limited demo build.
- "Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
- The game moves straight into a controls screen and then gameplay, once leaving the title screen.
- Characters begin with the sliding kick and divekick moves
- No lives / Consumables indicator is seen
- Health gauge is at max capacity
- Tutorials are stylised as a slideshow instead of the regular ones
- Characters begin the stage with the Slow VFX
- Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
- Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don't work (Identically to how her REC VFX works)
- Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)
- Sylvia's shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game
- When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.
- There are no SHOOT ME targets
- Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
- REC VFX doesn't give you electricity buff
- Getting close to shielded enemies with Sylvia's gun goes through their hitbox
- There is no tag team mechanic
- Stage 1-1 and 1-2 are a single stage now, without any loading between them
- The demo ends with the tank battle on Stage 1-3, exploding like a final boss would
- Final 2VeContinued message after the demo (Yeah, typos included)
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Viewtiful Joe 2 Preview E3 6-20.iso | File | 2020-05-21 04:53:54 | 1.15 GB | d6616f7e6ecc43bda4677f24efa815d5525aaeae |
PS2 - Viewtiful Joe 2 Preview E3 6-20.dvd | File | 2020-05-21 04:26:40 | 43 bytes | 33f0776bbf59aa3ea7bcd20747e7c88947f3c4ff |
PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg | File | 2021-03-14 11:13:35 | 1.15 MB | 968c45e497f9b1ef4e58bca7196f280bb83bc2ee |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)