Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype): Difference between revisions
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(Added instructions on how to get this build to run properly (going to be adding screenshots later)) |
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* Titled "Greenlight" build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1. | * Titled "Greenlight" build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1. | ||
* Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode. | * Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode. | ||
* This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly. | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} | {{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} |
Revision as of 08:45, August 29, 2024
Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype) (info) |
A prototype of Call of Duty: Black Ops 2 for the Microsoft Xbox 360.
Notes
- Titled "Greenlight" build, shows two maps Yemen and Aftermath in early stages as well as a handful of early gun models and some placeholders from Black Ops 1.
- Looking at the files, there appear to be leftover files relating to other multiplayer maps, singleplayer and the zombies mode.
- This build requires default.bik to start correctly (atleast on Xenia). Use one from a different Call of Duty game or build of Black Ops II to get this build to start correctly.