Assassin's Creed III (List of Unplayable Builds): Difference between revisions

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==~May 3, 2012 prototype==
==~May 3, 2012 prototype==


[https://hiddenpalace.org/File:AC_III_(~May_3,_2012_Only_Videos_folder).zip Downlaod Here]
[https://hiddenpalace.org/File:AC_III_(~May_3,_2012_Only_Videos_folder).zip Download Here]


On the Terarelease 1.0. hdd named "Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell" there is a "videos" folder with an imprecise build date of May 3, 2012 based on the file creation date in fatx. It is not possible to know if it is an internal multipayer build or a full build
On the Terarelease 1.0. hdd named "Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell" there is a "videos" folder with an imprecise build date of May 3, 2012 based on the file creation date in fatx. It is not possible to know if it is an internal multipayer build or a full build
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==Jul 26, 2012 prototype==
==Jul 26, 2012 prototype==


[https://hiddenpalace.org/File:Assassin%27s_Creed_3_(Jul_26,_2012)_-No_Root-.rar Downlaod Here]
[https://hiddenpalace.org/File:Assassin%27s_Creed_3_(Jul_26,_2012)_-No_Root-.rar Download Here]


This prototype can be found twice at [https://mega.nz/file/SuxR3YxD#_9q0tZldXo1TMenk1G-UZ8KvvTGdzdbN14NawP9MkF0 devkit4807.7z]. Unfortunately, it was not possible to recover most of the files in the root folder (although some can probably be recovered via hex), which makes the build unplayable. Root includes singleplayer files (with the exception of executables, multiplayer files are not located there). Through File Carver on Fatx, it was possible to recover [https://hiddenpalace.org/File:AC_III_singleplayer_xexs_for_the_Jul_26,_2012_prototype.zip 3] singleplayer executables, however as the root forge files are missing, it will not be possible to run these files anyway.
This prototype can be found twice at [https://mega.nz/file/SuxR3YxD#_9q0tZldXo1TMenk1G-UZ8KvvTGdzdbN14NawP9MkF0 devkit4807.7z]. Unfortunately, it was not possible to recover most of the files in the root folder (although some can probably be recovered via hex), which makes the build unplayable. Root includes singleplayer files (with the exception of executables, multiplayer files are not located there). Through File Carver on Fatx, it was possible to recover [https://hiddenpalace.org/File:AC_III_singleplayer_xexs_for_the_Jul_26,_2012_prototype.zip 3] singleplayer executables, however as the root forge files are missing, it will not be possible to run these files anyway.
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==~Mar 5, 2014 prototype==
==~Mar 5, 2014 prototype==


[https://hiddenpalace.org/File:AC_III_~Mar_5,_2014_prototype_(Only_5_forge_files).zip Downlaod Here]
[https://hiddenpalace.org/File:AC_III_~Mar_5,_2014_prototype_(Only_5_forge_files).zip Download Here]


The build is extremely inaccurate as it was not possible to view the build date of the xexs because they are corrupted, in fact most of the files that exist in this build are corrupted and in addition, the build is incomplete with only a few files existing in the root. The build date was based on the creation date of the files in Fatx although for some reason there are files with a modification date lower than the creation date. It can be found at [https://mega.nz/file/SuxR3YxD#_9q0tZldXo1TMenk1G-UZ8KvvTGdzdbN14NawP9MkF0 devkit4807.7z] in Cluster 1 in the Devkit folder along with a corrupted build of Monopoly Plus. The download link only contains the files that are not corrupted without them 5 forge files in which four of them are test maps.
The build is extremely inaccurate as it was not possible to view the build date of the xexs because they are corrupted, in fact most of the files that exist in this build are corrupted and in addition, the build is incomplete with only a few files existing in the root. The build date was based on the creation date of the files in Fatx although for some reason there are files with a modification date lower than the creation date. It can be found at [https://mega.nz/file/SuxR3YxD#_9q0tZldXo1TMenk1G-UZ8KvvTGdzdbN14NawP9MkF0 devkit4807.7z] in Cluster 1 in the Devkit folder along with a corrupted build of Monopoly Plus. The download link only contains the files that are not corrupted without them 5 forge files in which four of them are test maps.
{{Prototype Footer|{{Navbox prototype|Assassin's Creed III}}}}
{{Prototype Footer|{{Navbox prototype|Assassin's Creed III}}}}

Revision as of 19:58, August 4, 2024

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Assassin's Creed III (List of Unplayable Builds)
Game Assassin's Creed III
System Xbox 360
Genre Action
Release date US Oct 30, 2012
EU Oct 31, 2012

Assassin's Creed III to date, has 1 unreleased DLC, 2 multiplayer prototypes and 1 multiplayer+singleplayer prototype, all of which are for Xbox 360. Although 5 prototypes are already a good thing, there are some more prototypes that are unfortunately incomplete to the point that the game becomes unplayable. This article will talk about known builds with these defects.

Keep in mind that multiplayer versions will not be playable for obvious reasons, however, if they are not corrupted and thus allow you to access the menu, they are not considered "unplayable".

~May 3, 2012 prototype

Download Here

On the Terarelease 1.0. hdd named "Ubisoft Massive HDD #3 - Assassin's Creed Revelations MP and SP, Splinter Cell" there is a "videos" folder with an imprecise build date of May 3, 2012 based on the file creation date in fatx. It is not possible to know if it is an internal multipayer build or a full build

Jul 26, 2012 prototype

Download Here

This prototype can be found twice at devkit4807.7z. Unfortunately, it was not possible to recover most of the files in the root folder (although some can probably be recovered via hex), which makes the build unplayable. Root includes singleplayer files (with the exception of executables, multiplayer files are not located there). Through File Carver on Fatx, it was possible to recover 3 singleplayer executables, however as the root forge files are missing, it will not be possible to run these files anyway.

~Mar 5, 2014 prototype

Download Here

The build is extremely inaccurate as it was not possible to view the build date of the xexs because they are corrupted, in fact most of the files that exist in this build are corrupted and in addition, the build is incomplete with only a few files existing in the root. The build date was based on the creation date of the files in Fatx although for some reason there are files with a modification date lower than the creation date. It can be found at devkit4807.7z in Cluster 1 in the Devkit folder along with a corrupted build of Monopoly Plus. The download link only contains the files that are not corrupted without them 5 forge files in which four of them are test maps.