Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions
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(Added more detail to what functions. Features of said functioning parts. Also added minor details to what a player might miss or find interesting. Also added list of maps.) |
m (Added images featuring the list of maps and gamemodes.) |
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|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip | |external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip | ||
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[[File:Waw MapMenu5-11-07.png|alt=List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.|thumb|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.]] | |||
An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | ||
==Notes== | ==Notes== | ||
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*** Overgrown Night | *** Overgrown Night | ||
*** Pipeline | *** Pipeline | ||
*** Strike | *** [[File:Waw GameModes5-11-07.png|alt=List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is.|thumb|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is.]]Strike | ||
*** Strike Night | *** Strike Night | ||
Revision as of 23:19, September 4, 2024
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Single player includes 4 "COD5 LEVELS IN PROGRESS":
- IK Test 1
- Cooperative Test 1 (*Only one that works. Tested in Xemia.)
- Cooperative Test 2 (vehicle)
- Flight Model Test 1
- Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
- This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
- The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
- In this build of the game, your grenade is a third weapon when pressing (Y).
- Multiplayer boots up but the maps are not present to play.
- Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
- Maps:
- Back Lot
- City Streets
- Citystreets Night (As written)
- Convoy
- Crash (Only map w/ image)
- Crossfire
- Dusk
- Hill
- Overgrown
- Overgrown Night
- Pipeline
- Strike
- Strike Night