Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions
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|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip | |external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.72%20%28May%2011%202007%29.zip | ||
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An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | ||
==Notes== | ==Notes== | ||
* Build does not have any issues pertaining to freezing/crashing. | |||
* Single player features four levels but only one functions. | |||
* Multiplayer boots up but the maps are not present. | |||
== Details == | |||
* Single player includes 4 "COD5 LEVELS IN PROGRESS": | * Single player includes 4 "COD5 LEVELS IN PROGRESS": | ||
** IK Test 1 | ** '''IK Test 1''' | ||
** Cooperative Test 1 (*Only one that works. Tested in Xemia.) | ** '''Cooperative Test 1''' (*Only one that works. Tested in Xemia.) | ||
** Cooperative Test 2 (vehicle) | ** '''Cooperative Test 2''' (vehicle) | ||
** Flight Model Test 1 | ** '''Flight Model Test 1''' | ||
*Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts. | *'''Cooperative Test 1''' is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts. | ||
**This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise. | **This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise. | ||
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures. | **The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures. | ||
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** Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is) | ** Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is) | ||
** Maps: | ** Maps: | ||
*** Back Lot | *** '''Back Lot''' | ||
*** City Streets | *** '''City Streets''' | ||
*** Citystreets Night (As written) | *** '''Citystreets Night''' (As written) | ||
*** Convoy | *** '''Convoy''' | ||
*** Crash (Only map w/ image) | *** '''Crash''' (Only map w/ image) | ||
*** Crossfire | *** '''Crossfire''' | ||
*** Dusk | *** '''Dusk''' | ||
*** Hill | *** '''Hill''' | ||
*** Overgrown | *** '''Overgrown''' | ||
*** Overgrown Night | *** '''Overgrown Night''' | ||
*** Pipeline | *** '''Pipeline''' | ||
*** [[File:Waw | *** '''Strike''' | ||
*** '''Strike Night''' | |||
[[File:Waw MapMenu5-11-07.png|alt=List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.|thumb|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail.]] | |||
{{Navbox prototype|Call of Duty: World at War}} | [[File:Waw GameModes5-11-07.png|alt=List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is.|thumb|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is.]]{{Navbox prototype|Call of Duty: World at War}} | ||
{{Prototype Footer}} | {{Prototype Footer}} |
Revision as of 00:15, September 5, 2024
Call of Duty: World at War (May 11, 2007 prototype) | ||||||||||||||||||||
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Build does not have any issues pertaining to freezing/crashing.
- Single player features four levels but only one functions.
- Multiplayer boots up but the maps are not present.
Details
- Single player includes 4 "COD5 LEVELS IN PROGRESS":
- IK Test 1
- Cooperative Test 1 (*Only one that works. Tested in Xemia.)
- Cooperative Test 2 (vehicle)
- Flight Model Test 1
- Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
- This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
- The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
- In this build of the game, your grenade is a third weapon when pressing (Y).
- Multiplayer boots up but the maps are not present to play.
- Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
- Maps:
- Back Lot
- City Streets
- Citystreets Night (As written)
- Convoy
- Crash (Only map w/ image)
- Crossfire
- Dusk
- Hill
- Overgrown
- Overgrown Night
- Pipeline
- Strike
- Strike Night