Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions
Jump to navigation
Jump to search
m (Length before release) |
m (Image location) |
||
Line 36: | Line 36: | ||
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures. | **The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures. | ||
**In this build of the game, your grenade is a third weapon when pressing (Y). | **In this build of the game, your grenade is a third weapon when pressing (Y). | ||
Line 55: | Line 54: | ||
*** '''Strike''' | *** '''Strike''' | ||
*** '''Strike Night''' | *** '''Strike Night''' | ||
== Screenshots == | |||
<gallery> | |||
File:Waw GameModes5-11-07.png|List of game modes featured in this build. Hardpoint and Team Hardpoint are in here over 5 years before 2012's Black Ops 2. Not clear what the objective is. | |||
File:Waw MapMenu5-11-07.png|List of maps featured in this build. They are all COD4 maps. Crash is the only one to feature a thumbnail. | |||
File:Screenshot 2024-09-04 175603.png|The spawning point of Cooperative Test 1. Facing towards the city you attack. | |||
</gallery>{{Navbox prototype|Call of Duty: World at War}} | |||
{{Prototype Footer}} | {{Prototype Footer}} |
Revision as of 00:44, September 5, 2024
Call of Duty: World at War (May 11, 2007 prototype) | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Download Call of Duty: World at War (May 11, 2007 prototype) (info) |
Download Call of Duty: World at War (May 11, 2007 prototype) from external mirror |
An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Prototype is 550 days before the US release.
- Build does not have any issues pertaining to freezing/crashing.
- Single player features four levels but only one functions.
- Multiplayer boots up but the maps are not present.
Details
- Single player includes 4 "COD5 LEVELS IN PROGRESS":
- IK Test 1
- Cooperative Test 1 (*Only one that works. Tested in Xemia.)
- Cooperative Test 2 (vehicle)
- Flight Model Test 1
- Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
- This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
- The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
- In this build of the game, your grenade is a third weapon when pressing (Y).
- Multiplayer boots up but the maps are not present to play.
- Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
- Maps:
- Back Lot
- City Streets
- Citystreets Night (As written)
- Convoy
- Crash (Only map w/ image)
- Crossfire
- Dusk
- Hill
- Overgrown
- Overgrown Night
- Pipeline
- Strike
- Strike Night
Screenshots