Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype): Difference between revisions

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(Added details from what can be accessed. Maps, modes, and items.)
(Updated performance on xenia/rgh. Added more details about the maps and weapons in-game)
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== Notes ==
== Notes ==
Build is 116 days before release.


* This build does appear to work on Xenia Canary. Will need to be tested on RGH.
Check below tabs for what to expect based on Xenia/RGH
** Crashes are common.
** If you sit in the menus, an infinite loading screen will eventually start.
** Once you start any map, the map never loads and you get an infinite loading screen.


== Details ==
== RGH Expectations ==
The 30 different perks got reduced to the standard ones we see in Release. The Blackhat looks like a walky talky.


Weapons and their images are more detailed and updated from the [[Call of Duty: Black Ops II (Nov 15, 2011 Multiplayer Prototype)|(Nov 15, 2011)]] build but they are still very early in appearance. Some models are still bland.
* You get kicked to the MP menu about every 5 seconds.
* Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.


* XPR-50 is the AS-50. The model very faintly resembles it if you stare at it long enough. Kinda looks like a modern version of the PTRS-41 in WAW.
== Xenia Canary Expectations ==
* HAMR has a tripod.


=== Multiplayer features a plethora of maps that are very early in development judging by the thumbnails. ===
* Crashes are common for Xenia.
* If you sit in the menus, an infinite loading screen will eventually start for Xenia.
* Maps will infinitely load.
* This build really hates Xenia.


* '''Plaza''' was '''Night Club''' at this point.
== Details ==
* The only maps that look like release are:
 
** '''Aftermath'''
=== Build Status: ===
** '''Cargo'''
* Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
** '''Turbine'''
* Killstreaks are identical to release.
** '''Yemen'''
* Maps are in varying stages of development.
** Aftermath - Release
** Cargo - Release
** Carrier - Pretty Early
** Drone - Complete, just missing the outside mountains/terrain.
** Express - Fairly Early but not as old as its loading image.
** Hijacked - Pretty Early
** Meltdown - Pretty Early
** Nuketown - Does not load at all.
** Overflow - Near Release, some models are low poly.
** Plaza - A completely different map known as Night Club that was basically scrapped.
** Raid - Pretty Early
** Slums - Pretty Early, also has different routes.
** Standoff - Pretty Early, called Village.
** Turbine - Release
** Yemen - Release


=== Game Mode Logos are from Black Ops 1: ===
=== Game Mode Logos are from Black Ops 1: ===
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* '''Hacker''' - Hack enemy A.G.Rs for massive score!
* '''Hacker''' - Hack enemy A.G.Rs for massive score!
** The infamous mode that cut before release.
** The infamous mode that cut before release.
== Screenshots ==
=== In-Game Screenshots ===
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}}

Revision as of 02:30, September 14, 2024

Title Screen
Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype)
Build date Fri Jul 20 2012 23:39:14
Build name Multiplayer/Milestones/Alpha - CL1276000
Dump status Released
Origin Raw Dump from Dev Kit HDD
Game Call of Duty: Black Ops II
System Xbox 360
Genre FPS
Release date JP Nov 13, 2012
US Nov 13, 2012
EU Nov 13, 2012
Download Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) (info)
Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect.

A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.

Notes

Build is 116 days before release.

Check below tabs for what to expect based on Xenia/RGH

RGH Expectations

  • You get kicked to the MP menu about every 5 seconds.
  • Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
  • If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
    • When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.

Xenia Canary Expectations

  • Crashes are common for Xenia.
  • If you sit in the menus, an infinite loading screen will eventually start for Xenia.
  • Maps will infinitely load.
  • This build really hates Xenia.

Details

Build Status:

  • Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
  • Killstreaks are identical to release.
  • Maps are in varying stages of development.
    • Aftermath - Release
    • Cargo - Release
    • Carrier - Pretty Early
    • Drone - Complete, just missing the outside mountains/terrain.
    • Express - Fairly Early but not as old as its loading image.
    • Hijacked - Pretty Early
    • Meltdown - Pretty Early
    • Nuketown - Does not load at all.
    • Overflow - Near Release, some models are low poly.
    • Plaza - A completely different map known as Night Club that was basically scrapped.
    • Raid - Pretty Early
    • Slums - Pretty Early, also has different routes.
    • Standoff - Pretty Early, called Village.
    • Turbine - Release
    • Yemen - Release

Game Mode Logos are from Black Ops 1:

  • Standard
  • Search and Destroy
  • Domination
  • Demolition
  • Capture the Flag

There are some game modes that never made it to release:

  • Resistance - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
    • Likely got turned into One Flag Capture after release.
  • Purgatory - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
    • Maybe time constraints or wasn't found to be fun.
  • Team Defender - Grab and hold the flag. The team with the flag earns bonus points for every kill.
    • Was probably planned to return from MW3.
  • Hunted - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
    • This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
  • Hacker - Hack enemy A.G.Rs for massive score!
    • The infamous mode that cut before release.

Screenshots

In-Game Screenshots