Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype): Difference between revisions
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Check below tabs for what to expect based on Xenia/RGH | Check below tabs for what to expect based on Xenia/RGH | ||
== RGH Expectations == | === RGH Expectations === | ||
* You get kicked to the MP menu about every 5 seconds. | * You get kicked to the MP menu about every 5 seconds. | ||
* Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local. | * Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local. | ||
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** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local. | ** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local. | ||
== Xenia Canary Expectations == | === Xenia Canary Expectations === | ||
* Crashes are common for Xenia. | * Crashes are common for Xenia. | ||
* If you sit in the menus, an infinite loading screen will eventually start for Xenia. | * If you sit in the menus, an infinite loading screen will eventually start for Xenia. | ||
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* '''Capture the Flag''' | * '''Capture the Flag''' | ||
=== | === Unreleased Game Modes: === | ||
* '''Resistance''' - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win. | * '''Resistance''' - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win. | ||
** Likely got turned into One Flag Capture after release. | ** ''Likely got turned into One Flag Capture after release.'' | ||
* '''Purgatory''' - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn. | * '''Purgatory''' - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn. | ||
** Maybe time constraints or wasn't found to be fun. | ** ''Maybe time constraints or wasn't found to be fun.'' | ||
* '''Team Defender''' - Grab and hold the flag. The team with the flag earns bonus points for every kill. | * '''Team Defender''' - Grab and hold the flag. The team with the flag earns bonus points for every kill. | ||
** Was probably planned to return from MW3. | ** ''Was probably planned to return from MW3.'' | ||
* '''Hunted''' - Retrieve Care Packages to upgrade your loadout and increase your odds of winning. | * '''Hunted''' - Retrieve Care Packages to upgrade your loadout and increase your odds of winning. | ||
** This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay. | ** ''This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.'' | ||
* '''Hacker''' - Hack enemy A.G.Rs for massive score! | * '''Hacker''' - Hack enemy A.G.Rs for massive score! | ||
** The infamous mode that cut before release. | ** ''The infamous mode that was cut before release.'' | ||
== Screenshots == | == Screenshots == |
Revision as of 02:44, September 14, 2024
Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) (info) |
A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.
Notes
Build is 116 days before release.
Check below tabs for what to expect based on Xenia/RGH
RGH Expectations
- You get kicked to the MP menu about every 5 seconds.
- Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
- If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
- When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.
Xenia Canary Expectations
- Crashes are common for Xenia.
- If you sit in the menus, an infinite loading screen will eventually start for Xenia.
- Maps will infinitely load.
- This build basically really hates Xenia.
Details
Build Status:
- Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
- Killstreaks are identical to release.
- Maps are in varying stages of development.
- Aftermath - Release
- Cargo - Release
- Carrier - Pretty Early
- Drone - Complete, just missing the outside mountains/terrain.
- Express - Fairly Early but not as old as its loading image.
- Hijacked - Pretty Early
- Meltdown - Pretty Early
- Nuketown - Does not load at all.
- Overflow - Near Release, some models are low poly.
- Plaza - A completely different map known as Night Club that was basically scrapped.
- Raid - Pretty Early
- Slums - Pretty Early, also has different routes.
- Standoff - Pretty Early, called Village.
- Turbine - Release
- Yemen - Release
Game Mode Logos are from Black Ops 1:
- Standard
- Search and Destroy
- Domination
- Demolition
- Capture the Flag
Unreleased Game Modes:
- Resistance - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
- Likely got turned into One Flag Capture after release.
- Purgatory - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
- Maybe time constraints or wasn't found to be fun.
- Team Defender - Grab and hold the flag. The team with the flag earns bonus points for every kill.
- Was probably planned to return from MW3.
- Hunted - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
- This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
- Hacker - Hack enemy A.G.Rs for massive score!
- The infamous mode that was cut before release.
Screenshots
In-Game Screenshots
Screenshots NOT In-Game