Assets/Grand Theft Auto V/Leftover Install Data 4: Difference between revisions

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==Notes==
==Notes==
* Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. Although there are relevant files, most of them are not, even though they have almost minimal differences in size, which is why it was not decided to extract everything (not to mention that the user who did the extraction got lost in the position where he was). Furthermore, this build is incomplete as most of the files that could be extracted were structure files from the game's map (which are not very relevant).
* Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. Although there are relevant files, most of them are not, even though they have almost minimal differences in size, which is why it was not decided to extract everything (not to mention that the user who did the extraction got lost in the position where he was). Furthermore, this build is incomplete as most of the files that could be extracted were structure files from the game's map (which are not very relevant).
* This build is probably older than [[ Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] because most of the rpfs that exist in this version are not one hundred percent the same as the retail version (unlike this install data).
* This build is probably older than [[Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] because most of the rpfs that exist in this version are not one hundred percent the same as the retail version (unlike this install data).
* Some interiors are exclusive to this version and do not contain all the files needed to be generated on the map. There are also some exclusive vehiclemods but they won't work for the same reasons.
* Some interiors are exclusive to this version and do not contain all the files needed to be generated on the map.  
* There are also some exclusive vehiclemods being them:
** akuma_seat1.cft;
** akuma_seat2.cft;
** asea_bumf_1.cft;
** bansh_roof_1.cft;
** double_rgaurd_1.cft;
** elegy_zilla.cft;
** pey_spdeck.cft;
** ratloader_null5.cft;
** barb_bars1.cft;
** barb_bars2.cft;
** sent_canard.cft;
** sent2_towhook.cft;
** wheel_musc_18.cdr;
** wheel_musc_18w.cdr;
** wheel_musc_19.cdr;
** wheel_musc_19w.cdr;
** wheel_off_11.cdr;
** wheel_off_11w.cdr;
** wheel_suv_20.cdr;
** wheel_suv_20w.cdr.
*** It is unknown whether it is possible to make these files functional via modifications.


==Screenshots==
==Screenshots==

Revision as of 14:01, June 1, 2025

Click to upload a new image...Dummy link
Assets/Grand Theft Auto V/Leftover Install Data 4
Dump status Released
Dumped by the cnh
Released by the cnh
File release date April 14, 2024
Origin Playstation 3 DevKit HDD
Game Grand Theft Auto V
System PlayStation 3
Genre Driving/Racing, Action-Adventure
Release date WW Sep 17, 2013
Do not upload
Please do not upload this prototype.

A prototype of Grand Theft Auto V for the Playstation 3.

Notes

  • Partially extracted by funtimeandrefoxy on Mar 18, 2025. Although there are relevant files, most of them are not, even though they have almost minimal differences in size, which is why it was not decided to extract everything (not to mention that the user who did the extraction got lost in the position where he was). Furthermore, this build is incomplete as most of the files that could be extracted were structure files from the game's map (which are not very relevant).
  • This build is probably older than Grand Theft Auto V (Jul 24, 2013 Install Data prototype) because most of the rpfs that exist in this version are not one hundred percent the same as the retail version (unlike this install data).
  • Some interiors are exclusive to this version and do not contain all the files needed to be generated on the map.
  • There are also some exclusive vehiclemods being them:
    • akuma_seat1.cft;
    • akuma_seat2.cft;
    • asea_bumf_1.cft;
    • bansh_roof_1.cft;
    • double_rgaurd_1.cft;
    • elegy_zilla.cft;
    • pey_spdeck.cft;
    • ratloader_null5.cft;
    • barb_bars1.cft;
    • barb_bars2.cft;
    • sent_canard.cft;
    • sent2_towhook.cft;
    • wheel_musc_18.cdr;
    • wheel_musc_18w.cdr;
    • wheel_musc_19.cdr;
    • wheel_musc_19w.cdr;
    • wheel_off_11.cdr;
    • wheel_off_11w.cdr;
    • wheel_suv_20.cdr;
    • wheel_suv_20w.cdr.
      • It is unknown whether it is possible to make these files functional via modifications.

Screenshots

The photos below were taken by funtimeandrefoxy around the time this build was first discovered.