Assets/Grand Theft Auto V/Leftover Install Data 4: Difference between revisions
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* Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. | * Partially extracted by [https://hiddenpalace.org/User:Funtimeandrefoxy funtimeandrefoxy] on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf. | ||
* The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version. | * The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version. | ||
* The build contains several differences in the recovered map files. Some interiors never saw the light of day either. | * The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from [[Grand Theft Auto V (Jul 24, 2013 Install Data prototype)]] it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version. | ||
* This build contains some unique vehiclemods. | * This build contains some unique vehiclemods. | ||
* Interestingly, there are horse clouds in this version. The purpose is unknown. This rpf also has other different files. | * Interestingly, there are horse clouds in this version. The purpose is unknown. This rpf also has other different files. | ||
Revision as of 19:54, August 23, 2025
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Do not upload
Please do not upload this prototype.
A prototype of Grand Theft Auto V for the Playstation 3.
Notes
- Partially extracted by funtimeandrefoxy on Mar 18, 2025. As of August 20, 2025, all files were recovered by the same user. There were some files that required hex repair to work, but a small number are partially functional and should not be used in their current state in the retail version. The devkit contained only a few files from part0.rpf, part1.rpf, part2.rpf and ps3.rpf.
- The build is the second oldest of all, although the build date is unknown, but probably at most a few months different from the final version.
- The build contains several differences in the recovered map files. Some interiors never saw the light of day either. Thanks to the leaked interiorsinfo.xml from Grand Theft Auto V (Jul 24, 2013 Install Data prototype) it is possible to discover the coordinates where they would be located and the area they were part of, thus making it possible to know where the cmap file would be located. Unfortunately, the cmap files no longer exist and although it is possible to generate new ones on PC and Xbox 360 platforms, the same is not possible for PS3 although a private tool was created to restore the v_int_6.rpf in the PC version.
- This build contains some unique vehiclemods.
- Interestingly, there are horse clouds in this version. The purpose is unknown. This rpf also has other different files.
Screenshots
The photos below were taken by funtimeandrefoxy around the time this build was first discovered.
