Call of Duty: World at War (Mar 20, 2007 prototype): Difference between revisions
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|external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.7%20%28Mar%2020%202007%29.zip | |external=https://archive.org/download/cod-waw-prototype-versions-xbox-360/Call%20of%20Duty%20World%20at%20War%20-%20Prototype%201.0.7%20%28Mar%2020%202007%29.zip | ||
}} | }} | ||
An early prototype of ''Call of Duty: World at War'' for the Xbox 360. | |||
For | ==Notes== | ||
* For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds | |||
* Mulitplayer contains maps: Argun and mp_bjd_test1 | |||
{{Navbox prototype|Call of Duty: World at War}} | {{Navbox prototype|Call of Duty: World at War}} | ||
{{Prototype Footer}} | {{Prototype Footer}} |
Revision as of 19:48, January 6, 2024
Call of Duty: World at War (Mar 20, 2007 prototype) | ||||||||||||||||||||||
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds
- Mulitplayer contains maps: Argun and mp_bjd_test1