Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions

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(Added more detail to what functions. Features of said functioning parts. Also added minor details to what a player might miss or find interesting. Also added list of maps.)
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* Single player includes 4 "COD5 LEVELS IN PROGRESS":
* Single player includes 4 "COD5 LEVELS IN PROGRESS":
** IK Test 1
** IK Test 1
** Cooperative Test 1
** Cooperative Test 1 (*Only one that works. Tested in Xemia.)
** Cooperative Test 2 (vehicle)
** Cooperative Test 2 (vehicle)
** Flight Model Test 1
** Flight Model Test 1
*Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
**This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
**In this build of the game, your grenade is a third weapon when pressing (Y).
[[File:Screenshot 2024-09-04 175603.png|alt=Image shows where the player spawns in Cooperative Test 1. Facing towards the city you attack.|thumb|The spawning point of Cooperative Test 1. Facing towards the city you attack.]]
* Multiplayer boots up but the maps are not present to play.
** Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
** Maps:
*** Back Lot
*** City Streets
*** Citystreets Night (As written)
*** Convoy
*** Crash (Only map w/ image)
*** Crossfire
*** Dusk
*** Hill
*** Overgrown
*** Overgrown Night
*** Pipeline
*** Strike
*** Strike Night


{{Navbox prototype|Call of Duty: World at War}}
{{Navbox prototype|Call of Duty: World at War}}


{{Prototype Footer}}
{{Prototype Footer}}

Revision as of 23:14, September 4, 2024

Title Screen
Call of Duty: World at War (May 11, 2007 prototype)
Build date May 11, 2007
Build name 1.0.72
Dump status Released
Dumped by Anonymous
Released by Anonymous
File release date June 3, 2018
Game Call of Duty: World at War
System Xbox 360
Genre Shooter
Release date RU Nov 20, 2008
US Nov 11, 2008
EU Nov 14, 2008
Download Call of Duty: World at War (May 11, 2007 prototype) (info)
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Download Call of Duty: World at War (May 11, 2007 prototype) from external mirror

An early prototype of Call of Duty: World at War for the Xbox 360.

Notes

  • Single player includes 4 "COD5 LEVELS IN PROGRESS":
    • IK Test 1
    • Cooperative Test 1 (*Only one that works. Tested in Xemia.)
    • Cooperative Test 2 (vehicle)
    • Flight Model Test 1
  • Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
    • This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
    • The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
    • In this build of the game, your grenade is a third weapon when pressing (Y).
Image shows where the player spawns in Cooperative Test 1. Facing towards the city you attack.
The spawning point of Cooperative Test 1. Facing towards the city you attack.


  • Multiplayer boots up but the maps are not present to play.
    • Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
    • Maps:
      • Back Lot
      • City Streets
      • Citystreets Night (As written)
      • Convoy
      • Crash (Only map w/ image)
      • Crossfire
      • Dusk
      • Hill
      • Overgrown
      • Overgrown Night
      • Pipeline
      • Strike
      • Strike Night