Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions
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(Added more detail to what functions. Features of said functioning parts. Also added minor details to what a player might miss or find interesting. Also added list of maps.) |
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* Single player includes 4 "COD5 LEVELS IN PROGRESS": | * Single player includes 4 "COD5 LEVELS IN PROGRESS": | ||
** IK Test 1 | ** IK Test 1 | ||
** Cooperative Test 1 | ** Cooperative Test 1 (*Only one that works. Tested in Xemia.) | ||
** Cooperative Test 2 (vehicle) | ** Cooperative Test 2 (vehicle) | ||
** Flight Model Test 1 | ** Flight Model Test 1 | ||
*Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts. | |||
**This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise. | |||
**The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures. | |||
**In this build of the game, your grenade is a third weapon when pressing (Y). | |||
[[File:Screenshot 2024-09-04 175603.png|alt=Image shows where the player spawns in Cooperative Test 1. Facing towards the city you attack.|thumb|The spawning point of Cooperative Test 1. Facing towards the city you attack.]] | |||
* Multiplayer boots up but the maps are not present to play. | |||
** Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is) | |||
** Maps: | |||
*** Back Lot | |||
*** City Streets | |||
*** Citystreets Night (As written) | |||
*** Convoy | |||
*** Crash (Only map w/ image) | |||
*** Crossfire | |||
*** Dusk | |||
*** Hill | |||
*** Overgrown | |||
*** Overgrown Night | |||
*** Pipeline | |||
*** Strike | |||
*** Strike Night | |||
{{Navbox prototype|Call of Duty: World at War}} | {{Navbox prototype|Call of Duty: World at War}} | ||
{{Prototype Footer}} | {{Prototype Footer}} |
Revision as of 23:14, September 4, 2024
Call of Duty: World at War (May 11, 2007 prototype) | ||||||||||||||||||||
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Download Call of Duty: World at War (May 11, 2007 prototype) (info) |
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Single player includes 4 "COD5 LEVELS IN PROGRESS":
- IK Test 1
- Cooperative Test 1 (*Only one that works. Tested in Xemia.)
- Cooperative Test 2 (vehicle)
- Flight Model Test 1
- Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
- This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
- The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
- In this build of the game, your grenade is a third weapon when pressing (Y).
- Multiplayer boots up but the maps are not present to play.
- Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
- Maps:
- Back Lot
- City Streets
- Citystreets Night (As written)
- Convoy
- Crash (Only map w/ image)
- Crossfire
- Dusk
- Hill
- Overgrown
- Overgrown Night
- Pipeline
- Strike
- Strike Night