Call of Duty: World at War (May 11, 2007 prototype): Difference between revisions
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==Notes== | ==Notes== | ||
* Prototype is 550 days before the US release. | |||
* Build does not have any issues pertaining to freezing/crashing. | * Build does not have any issues pertaining to freezing/crashing. | ||
* Single player features four levels but only one functions. | * Single player features four levels but only one functions. |
Revision as of 00:31, September 5, 2024
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Prototype is 550 days before the US release.
- Build does not have any issues pertaining to freezing/crashing.
- Single player features four levels but only one functions.
- Multiplayer boots up but the maps are not present.
Details
- Single player includes 4 "COD5 LEVELS IN PROGRESS":
- IK Test 1
- Cooperative Test 1 (*Only one that works. Tested in Xemia.)
- Cooperative Test 2 (vehicle)
- Flight Model Test 1
- Cooperative Test 1 is a mission that has you attacking into a city. The first objective is placing three explosives to clear a wall. You then move on further in what seems like a maze, and the final objective is to destroy an Anti-Air gun. Upon completing the mission, it restarts.
- This level features destructible walls with timed explosives, which aren't present anywhere in the final game till later in the franchise.
- The building you enter through before spotting the AA gun, is the same building in the final game but with missing textures.
- In this build of the game, your grenade is a third weapon when pressing (Y).
- Multiplayer boots up but the maps are not present to play.
- Hardpoint & Team Hardpoint are in the list of game modes. (Unclear what the obj is)
- Maps:
- Back Lot
- City Streets
- Citystreets Night (As written)
- Convoy
- Crash (Only map w/ image)
- Crossfire
- Dusk
- Hill
- Overgrown
- Overgrown Night
- Pipeline
- Strike
- Strike Night