Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype): Difference between revisions
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(Added details from what can be accessed. Maps, modes, and items.) |
(Updated performance on xenia/rgh. Added more details about the maps and weapons in-game) |
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== Notes == | == Notes == | ||
Build is 116 days before release. | |||
Check below tabs for what to expect based on Xenia/RGH | |||
== | == RGH Expectations == | ||
* You get kicked to the MP menu about every 5 seconds. | |||
* Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local. | |||
* If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu. | |||
** When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local. | |||
== Xenia Canary Expectations == | |||
* Crashes are common for Xenia. | |||
* If you sit in the menus, an infinite loading screen will eventually start for Xenia. | |||
* Maps will infinitely load. | |||
* This build really hates Xenia. | |||
* | == Details == | ||
* | |||
** | === Build Status: === | ||
** | * Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release. | ||
** | * Killstreaks are identical to release. | ||
** | * Maps are in varying stages of development. | ||
** Aftermath - Release | |||
** Cargo - Release | |||
** Carrier - Pretty Early | |||
** Drone - Complete, just missing the outside mountains/terrain. | |||
** Express - Fairly Early but not as old as its loading image. | |||
** Hijacked - Pretty Early | |||
** Meltdown - Pretty Early | |||
** Nuketown - Does not load at all. | |||
** Overflow - Near Release, some models are low poly. | |||
** Plaza - A completely different map known as Night Club that was basically scrapped. | |||
** Raid - Pretty Early | |||
** Slums - Pretty Early, also has different routes. | |||
** Standoff - Pretty Early, called Village. | |||
** Turbine - Release | |||
** Yemen - Release | |||
=== Game Mode Logos are from Black Ops 1: === | === Game Mode Logos are from Black Ops 1: === | ||
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* '''Hacker''' - Hack enemy A.G.Rs for massive score! | * '''Hacker''' - Hack enemy A.G.Rs for massive score! | ||
** The infamous mode that cut before release. | ** The infamous mode that cut before release. | ||
== Screenshots == | |||
=== In-Game Screenshots === | |||
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} | {{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} |
Revision as of 02:30, September 14, 2024
Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) (info) |
A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.
Notes
Build is 116 days before release.
Check below tabs for what to expect based on Xenia/RGH
RGH Expectations
- You get kicked to the MP menu about every 5 seconds.
- Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
- If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
- When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.
Xenia Canary Expectations
- Crashes are common for Xenia.
- If you sit in the menus, an infinite loading screen will eventually start for Xenia.
- Maps will infinitely load.
- This build really hates Xenia.
Details
Build Status:
- Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
- Killstreaks are identical to release.
- Maps are in varying stages of development.
- Aftermath - Release
- Cargo - Release
- Carrier - Pretty Early
- Drone - Complete, just missing the outside mountains/terrain.
- Express - Fairly Early but not as old as its loading image.
- Hijacked - Pretty Early
- Meltdown - Pretty Early
- Nuketown - Does not load at all.
- Overflow - Near Release, some models are low poly.
- Plaza - A completely different map known as Night Club that was basically scrapped.
- Raid - Pretty Early
- Slums - Pretty Early, also has different routes.
- Standoff - Pretty Early, called Village.
- Turbine - Release
- Yemen - Release
Game Mode Logos are from Black Ops 1:
- Standard
- Search and Destroy
- Domination
- Demolition
- Capture the Flag
There are some game modes that never made it to release:
- Resistance - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
- Likely got turned into One Flag Capture after release.
- Purgatory - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
- Maybe time constraints or wasn't found to be fun.
- Team Defender - Grab and hold the flag. The team with the flag earns bonus points for every kill.
- Was probably planned to return from MW3.
- Hunted - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
- This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
- Hacker - Hack enemy A.G.Rs for massive score!
- The infamous mode that cut before release.