Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype): Difference between revisions
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(Updated performance on xenia/rgh. Added more details about the maps and weapons in-game) |
(Added screenshots) |
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* If you sit in the menus, an infinite loading screen will eventually start for Xenia. | * If you sit in the menus, an infinite loading screen will eventually start for Xenia. | ||
* Maps will infinitely load. | * Maps will infinitely load. | ||
* This build really hates Xenia. | * This build basically really hates Xenia. | ||
== Details == | == Details == | ||
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=== In-Game Screenshots === | === In-Game Screenshots === | ||
{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} | <gallery> | ||
File:Raid july20.png|FBI Spawn - Raid | |||
File:Raid2 july20.png|Middle - Raid | |||
File:Slums july20.png|Merc Spawn - Slums | |||
File:Hijacked2 july20.png|The sun is rising, not settings. This is the corridor across from the pool in Middle. - Hijacked | |||
File:Hijacked july20.png|Seal Spawn - Hijacked | |||
</gallery> | |||
=== Screenshots NOT In-Game === | |||
<gallery> | |||
File:Public july20.png|Public Multiplayer Screen when glitched in. | |||
File:Public lobby july20.png|Public Match Screen when glitched in. | |||
File:Public friends july20.png|Friend Screen when glitched in. | |||
File:Viewstats july20.png|Right Random Player Stats Screen when glitched in. No idea about the populated stats. Very interesting if was a devs. | |||
File:Public barracks july20.png|Public Barracks Screen when glitched in. | |||
File:Hijackedload july20.png|Hijacked Loading Screen - Identical to this build. | |||
File:Meltdown july20.png|Meltdown Loading Screen - Identical to this build. | |||
File:Plaza july20.png|Plaza Loading Screen - Is called Night Club in this build. | |||
File:Express july20.png|Express Loading Screen - This image is much older than this build. Would have been awesome to see some BO1 asset-built BO2 maps. | |||
File:Carrierload july20.png|Carrier Loading Screen - This image appears to be a bit older than this build but not by much. | |||
</gallery>{{Prototype Footer|{{Navbox prototype|Call of Duty: Black Ops II}}}} |
Revision as of 02:41, September 14, 2024
Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) | ||||||||||||||||
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Download Call of Duty: Black Ops II (July 20, 2012 Multiplayer Prototype) (info) |
A multiplayer prototype of Call of Duty Black Ops 2 for the Microsoft Xbox 360.
Notes
Build is 116 days before release.
Check below tabs for what to expect based on Xenia/RGH
RGH Expectations
- You get kicked to the MP menu about every 5 seconds.
- Every map WILL load except Nuketown and the obvious dev testing maps. Just be fast enough to get into Local.
- If you view killstreaks in the local menu, there is a 50% chance you will glitch into the Public MP menu.
- When you get kicked, go to System Link-Create Game, get kicked, and streaks will unlock again in local.
Xenia Canary Expectations
- Crashes are common for Xenia.
- If you sit in the menus, an infinite loading screen will eventually start for Xenia.
- Maps will infinitely load.
- This build basically really hates Xenia.
Details
Build Status:
- Nearly all weapons are modeled completely - Their logos and names are not up to date - Some sounds are not release.
- Killstreaks are identical to release.
- Maps are in varying stages of development.
- Aftermath - Release
- Cargo - Release
- Carrier - Pretty Early
- Drone - Complete, just missing the outside mountains/terrain.
- Express - Fairly Early but not as old as its loading image.
- Hijacked - Pretty Early
- Meltdown - Pretty Early
- Nuketown - Does not load at all.
- Overflow - Near Release, some models are low poly.
- Plaza - A completely different map known as Night Club that was basically scrapped.
- Raid - Pretty Early
- Slums - Pretty Early, also has different routes.
- Standoff - Pretty Early, called Village.
- Turbine - Release
- Yemen - Release
Game Mode Logos are from Black Ops 1:
- Standard
- Search and Destroy
- Domination
- Demolition
- Capture the Flag
There are some game modes that never made it to release:
- Resistance - Teams alternate in attacking and defending flags, all of which must be captured by the attacking team to win.
- Likely got turned into One Flag Capture after release.
- Purgatory - Use teamwork to kill enemy players and eliminate the entire team. Each time you kill an enemy player a player on your team will respawn.
- Maybe time constraints or wasn't found to be fun.
- Team Defender - Grab and hold the flag. The team with the flag earns bonus points for every kill.
- Was probably planned to return from MW3.
- Hunted - Retrieve Care Packages to upgrade your loadout and increase your odds of winning.
- This mode was later added in COD Ghosts. This would have been super fun in BO2's gameplay.
- Hacker - Hack enemy A.G.Rs for massive score!
- The infamous mode that cut before release.
Screenshots
In-Game Screenshots
Screenshots NOT In-Game