The Revenge of Shinobi (Aug 21, 1989 prototype): Difference between revisions
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== Header == | == Header == | ||
<span class="hex-snippet">00000100 <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">53 45 47 41 20 4d 45 47</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">41 20 44 52 49 56 45 20</span> <span class="hover-link link-system-name" data-title="System name" title="Sega Mega Drive">SEGA MEGA DRIVE </span> | |||
00000110 <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, March 1989">28 43 29 53 45 47 41 20</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, March 1989">31 39 38 39 2e 4d 41 52</span> <span class="hover-link link-developer-and-date" data-title="Developer and date" title="Sega, March 1989">(C)SEGA 1989.MAR</span> | |||
00000120 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">53 55 50 45 52 20 53 48</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">49 4e 4f 42 49 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">SUPER SHINOBI </span> | |||
00000130 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi"> </span> | |||
00000140 <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-domestic-game-name" data-title="Domestic game name" title="Super Shinobi"> </span> | |||
00000150 <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">53 55 50 45 52 20 53 48</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">49 4e 4f 42 49 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">SUPER SHINOBI </span> | |||
00000160 <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi"> </span> | |||
00000170 <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi">20 20 20 20 20 20 20 20</span> <span class="hover-link link-international-game-name" data-title="International game name" title="Super Shinobi"> </span> | |||
00000180 <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">47 4d 20 30 30 30 30 30</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">30 30 30 2d 30 30</span> <span class="hover-link link-checksum" data-title="Checksum" title="0x43DB">43 db</span> <span class="hover-link link-serial" data-title="Serial" title="GM 00000000-00">GM 00000000-00</span><span class="hover-link link-checksum" data-title="Checksum" title="0x43DB">C.</span> | |||
00000190 <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">4a 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">20 20 20 20 20 20 20 20</span> <span class="hover-link link-io-support" data-title="I/O support" title="Joypad">J </span> | |||
000001a0 <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">00 00 00 00</span> <span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x7FFFF">00 07 ff ff</span> <span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">00 ff 00 00</span> <span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">00 ff ff ff</span> <span class="hover-link link-rom-start-address" data-title="ROM start address" title="0x0">....</span><span class="hover-link link-rom-end-address" data-title="ROM end address" title="0x7FFFF">....</span><span class="hover-link link-ram-start-address" data-title="RAM start address" title="0xFF0000">....</span><span class="hover-link link-ram-end-address" data-title="RAM end address" title="0xFFFFFF">....</span> | |||
000001b0 <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20 20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted">20 20 20 20</span> <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support">20 20 20 20</span> <span class="hover-link link-external-ram-data" data-title="External RAM data" title="No external RAM mounted"> </span><span class="hover-link link-modem-data" data-title="Modem data" title="No modem support"> </span> | |||
000001c0 <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title=" ">20 20 20 20 20 20 20 20</span> <span class="hover-link link-modem-data" data-title="Modem data" title="No modem support"> </span><span class="hover-link link-memo" data-title="Memo" title=" "> </span> | |||
000001d0 <span class="hover-link link-memo" data-title="Memo" title=" ">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title=" ">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title=" "> </span> | |||
000001e0 <span class="hover-link link-memo" data-title="Memo" title=" ">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title=" ">20 20 20 20 20 20 20 20</span> <span class="hover-link link-memo" data-title="Memo" title=" "> </span> | |||
000001f0 <span class="hover-link link-regions" data-title="Regions" title="Japan">4a 20 20 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan">20 20 20 20 20 20 20 20</span> <span class="hover-link link-regions" data-title="Regions" title="Japan">J </span> | |||
</span> | |||
== Files == | == Files == | ||
drx todo | drx todo |
Revision as of 01:12, May 3, 2016
The Revenge of Shinobi (Aug 21, 1989 prototype) | ||||||||||||||||||||
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Download The Revenge of Shinobi (Aug 21, 1989 prototype) (info) |
Ever wondered where the leaked Sega Smash Pack prototype came from? As it turns out, this ROM is almost identical to the ROM that was discovered a few years ago but without the SEGA Channel information in the header. This means that the ROM that was included in the Sega Smash Pack release actually originated from the Final ROM Archive. We also have the added advantage of having the correct build date of the ROM to properly identify just how early it is in comparison to what was released. It looks as if the ROM wasn’t properly identified in my archive (given the file name SHINOBI1.BIN, while a later version more in line with the retail release was given the file name SHINOBI2.BIN). As a result, this caused the wrong ROM to be included in the pack (and was possibly archived improperly by SEGA as a result).
As a recap, this build has a level select and cheat mode enabled by default. The drum snare samples are using the samples from Phantasy Star II US. Most of the sound effects and music is missing. The bosses are unfinished. And the ending hasn’t been implemented yet.
Screenshots
Videos
Header
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 00000110 28 43 29 53 45 47 41 20 31 39 38 39 2e 4d 41 52 (C)SEGA 1989.MAR 00000120 53 55 50 45 52 20 53 48 49 4e 4f 42 49 20 20 20 SUPER SHINOBI 00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000150 53 55 50 45 52 20 53 48 49 4e 4f 42 49 20 20 20 SUPER SHINOBI 00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 43 db GM 00000000-00C. 00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................ 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Files
drx todo