- Jan 24, 2026: Beavis and Butt-Head do Hollywood
- Jan 1, 2026: Year of Spore
- Dec 25, 2025: One Bad Ass Hedgehog - Shadow the Hedgehog
- Nov 26, 2025: A Mojave Thanksgiving - Fallout: New Vegas Prototype
- Oct 31, 2025: Happy Halloween 2025! Dark Empires Prototype & Craig Stitt Interview
- Jun 29, 2025: Animaniacs - Hollywood Hypnotics
- Feb 1, 2025: Frogger 2 Full Development Archive
- Jan 1, 2025: Happy NES Year
- Dec 26, 2024: NESMas - Day 2
- Dec 25, 2024: NESMas - Day 1
- Jul 6, 2024: Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- Jan 1, 2024: New Years 2024 - Sonic Heroes
- Dec 25, 2023: A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype
- Nov 24, 2023: 6GUN: BattleBourne's Unreleased PlayStation 2 Game
- Oct 31, 2023: Daredevil: The Man Without Fear - Unreleased PlayStation 2 Game
- Feb 28, 2023: Phantasy Star Online Prototype
- Feb 15, 2023: PSP Release Candidates
- Dec 25, 2022: Project Deluge: Xbox 360 and Wii
- Dec 9, 2022: Semradical!
- Nov 24, 2022: Sega Technical Institute’s Cancelled Segapede
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
- News/Beavis and Butt-Head Do Hollywood by Sazpaimon
- Spider-Man (New Level Soft) (July 27, 1998 prototype) by Sazpaimon
- Spider-Man (New Level Soft) (Oct 8, 1998 prototype) by Sazpaimon
- Beavis and Butt-Head Do Hollywood (Sep 2, 1998 prototype) by Sazpaimon
- Beavis and Butt-Head Do Hollywood (Nov 10, 1998 prototype) by Sazpaimon
- Beavis and Butt-Head Do Hollywood (Nov 1, 1998 prototype) by Sazpaimon
- Beavis and Butt-Head Do Hollywood (Mar 4, 1998 prototype) by Sazpaimon
- Grand Theft Auto IV (Jan 30, 2009 Patch Data prototype) by Funtimeandrefoxy
- Exerion (PAL prototype) by Ndiddy
- And Yet It Moves (Build 1.04) by MattTheCatt (more)
- 48,920: User:Hidden Palace edits, 0 articles
- 19,489: User:Funtimeandrefoxy edits, 0 articles
- 12,041: User:Lemurboy12 edits, 0 articles
- 7,531: User:Drx edits, 0 articles
- 6,636: User:Tikal. edits, 0 articles
- 4,698: User:Automatic category creator edits, 0 articles
- 3,543: Cut Into Fourteen Pieces edits, 0 articles
- 3,208: User:Dink edits, 0 articles
- 1,996: User:Chagosan edits, 0 articles
- 1,941: User:Missile edits, 0 articles
- 1,382: User:Sazpaimon edits, 0 articles
- 1,367: User:Glitchmaster edits, 0 articles
- 1,227: User:Lilithdesign388 edits, 0 articles
- 1,143: User:Czykago edits, 0 articles
- 1,013: User:Слава України edits, 0 articles (more)
Thanks for contributing!
Ecco the Dolphin (Apr 21, 1993 prototype)
Ecco the Dolphin (Jun 14, 1993 prototype)
Ecco the Dolphin (EPROM 20 prototype)
Discuss this release on our Discord server!
Time for another round of prototypes. Today we have various prototypes of Ecco for the Sega Mega Drive and Game Gear. Our good friends at The Cutting Room Floor and arkonviox helped acquire some of these earlier this year. :)
First we have a weird "in-between" build of the Japanese localization of the original game for the Mega Drive. The Japanese release of the first Ecco the Dolphin for the Mega Drive is an especially weird case where the regional differences went beyond bug fixes to going as far as to completely changes certain elements of the gameplay. The difficulty of the game was adjusted in various ways, unused songs from the original game have been repurposed, save points have been added in "Welcome to the Machine", and even a new level called "The Stomach" that comes after the Vortex Queen eats you. This prototype is a "link" between the original US/EU releases and the eventual final Japanese release. What changes can you find?
We also have two prototypes of Ecco the Dolphin for the Sega Game Gear, one early one and one late one. The Jun 14th prototype contains a large number of differences in comparison to the final. The EPROM 20 prototype (named after the label specified in the debug menu) is a near final prototype with only a few changes in comparison to the final. Note, the final version of the game was given an EPROM version of 24.
Until next time, see you tomorrow!

