- Feb 1, 2026: The Dead Are Rising
- Jan 24, 2026: Beavis and Butt-Head do Hollywood
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- Dec 25, 2025: One Bad Ass Hedgehog - Shadow the Hedgehog
- Nov 26, 2025: A Mojave Thanksgiving - Fallout: New Vegas Prototype
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- Apr 9, 2024: Crash Tag Team Racing (Xbox Prototype)
- Jan 21, 2024: Crash Bash and Spyro 3
- (earlier news)
Main Page
The Hidden Palace is a community dedicated to the preservation of video game development media (such as prototypes, hardware, source code, artwork, and more). This website can be utilized as a catalog for the items that we and others are able to collect and share.
If you are interested in contributing, please see our How to Contribute page.
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- Oct 26, 2026: Defiance (Dec 12, 2017 prototype) by XJR9000
- Jun 19, 2026: Assassin's Creed: Rogue (Sep 18, 2014 (Prototype)) by James2452
- Jun 18, 2026: SingStar '80s (Sep 2, 2005 build) by MasterGamer423
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- Jun 17, 2026: Ape Escape (Feb 9, 1999 prototype) by MasterGamer423
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- Jun 17, 2026: 007: Everything or Nothing (Dec 3, 2003 03.13 prototype) by
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- Jun 16, 2026: Perfect Dark Zero (Jul 22, 2005 Prototype) by MrPinball64
- Jun 15, 2026: Spyro: Year of the Dragon (Jul 27, 2000 prototype) by MasterGamer423
- Jun 15, 2026: Ironclad (Dec 16, 2008 prototype) by Aubrey
- Jun 14, 2026: Psygnosis March Release Demo (Oct 20, 1999 prototype) by MasterGamer423
- Jun 13, 2026: SOCOM: U.S. Navy SEALs (Mar 12, 2003 prototype) by (gud boi)
- Jun 13, 2026: Need for Speed: Nitro (Apr 9, 2009 prototype) by AceArroww
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- Jun 13, 2026: Smash Court Tennis Pro Tournament 2 (Mar 9, 2004 prototype) by (gud boi)
- Jun 13, 2026: WRC II: Extreme (Sep 2, 2002 prototype) by (gud boi)
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- Jun 13, 2026: SingStar '80s (Sep 7, 2005 build) by (gud boi)
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Hidden Palace and STiP0 present...
Dead Rising (Feb 1, 2006 prototype)
Discuss this release on our Discord server and the Dead Rising discord.
Today we have a prototype version of Dead Rising contributed by probably the #1 fan of Dead Rising, STiP0. Commonly referred to as "Pre-E3" or the "50% Build" predates the final game by 5 months. It was created as a demo for journalists in Las Vegas exactly 20 years before today, on February 1, 2006.
Throughout your time playing you'll encounter virtually countless differences from the retail version of Dead Rising. Textures, models, sounds, effects, and everything in-between is all completely different from what you're used to. This build is generally highly unstable, and was never meant to be played without the watchful eye of a Capcom caretaker.
You can check out the Feb 1, 2006 prototype here and head to the Dead Rising forum for the release.
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