Call of Duty: World at War (Mar 20, 2007 prototype)
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Call of Duty: World at War (Mar 20, 2007 prototype) | ||||||||||||||||||||||
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An early prototype of Call of Duty: World at War for the Xbox 360.
Notes
- Forked off of a Call of Duty 4 build circa February 2007
- Build only crashes if you select Treyarch Levels - Test in the campaign mode.
- Multiplayer does not appear to have any issues from minor testing.
Details
- For single player, it contains literally nothing for World at War, just uses placeholders from early Call of Duty 4: Modern Warfare builds.
- Selecting Treyarch Levels - Test crashes.
- Multiplayer can only be played through System Link and then creating a match.
- Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1
- mp_argun is only accessible if you do not select a map. mp_bjd_test1 is the only listed option once you select a map.
- Listed mp modes are: War, Sabotage, Search and Destroy, and Domination.
- The Start and Back buttons are switched.
- Only weapons that appear to be present is a Thompson with an AK47 logo, and the Default Weapon featuring a K9 head.
- When sprinting in mp_bjd_test1, there is a stamina bar.
- Mulitplayer contains maps: mp_argun (cut CoD4 map) and mp_bjd_test1
- If you want to try the missions in Levels - Test and Levels - Dev, they are all accessible in the (Apr 11, 2007) build of COD4.
Screenshots