And Yet It Moves (Build 1.04)
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A prototype of And Yet It Moves for the PC. It was compiled 870 days before And Yet It Moves' final retail release. This used to be a demo available on the And Yet It Moves website. This build was most likely during the time when the game was still a game concept for a computer science course at Vienna University of Technology.
Notes
- Different title screen music and new victory music is present.
- Checkpoints are automatically created for you instead of having to activate them.
- Two levels are present and are not seen in the final release.
- Major sound differences like walking, dying, ambience etc.
- The levels end automatically once you reach a certain point of the level instead of having to stand at the exit to win.
- Many texture differences with background and terrain.
- The game allows you to switch between 32 bit and 16 bit modes.
- The second stage has mechanics that are in the final such as the monkey, fire, and bees.
- You cannot quickly do a 180 degree shift with the up or down arrow keys.
- The second stage features a autoscrolling segment where the stage rotates the world for you.
Screenshots
