Micro Machines V4 (Mar 23, 2006 demo)

Revision as of 16:38, July 23, 2026 by (gud boi) (talk | contribs) (Created page with "{{Demo |Page name=Micro Machines V4 (Mar 23, 2006 demo) |builddate=Mar 23, 2006 01:00 |status=Released |origin_demo_disc=OPS2M Demo 73 |origin_type=DVD-ROM |origin_labels=ops2m demo 73/uk |origin_dumpmethod=MPF |game=Micro Machines V4 |system=PlayStation 2 |genre=Racing |final_builddate=May 24, 2006 |release_date=Jun 30, 2006 |unreleased=No }} {{Download}} A European demo build of '''''Micro Machines V4''''' for the PlayStation 2. ==Notes== * Dated just over 2 months bef...")
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A European demo build of Micro Machines V4 for the PlayStation 2.

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Micro Machines V4 (Mar 23, 2006 demo)
Build date Mar 23, 2006 01:00
Dump status Released
Origin DVD-ROM
Demo disc OPS2M Demo 73
Labels ops2m demo 73/uk
Dump method MPF
Game Micro Machines V4
System PlayStation 2
Genre Racing
Final build May 24, 2006
Release date Jun 30, 2006

Notes

  • Dated just over 2 months before the final build.
  • Less copyright clips in the introduction with Codemasters using their short version and Hasbro's lacking a website address at the bottom along with no mention of Dolby's Surround Pro Logic II.
  • The aforementioned videos are also in a partially different order.
  • Main Menu has an extra 'Quit Game' option most likely intended only for this demo build.
  • The GUI elements move at a slower speed and 'Shared Controllers' doesn't have its own icon, instead reusing 'Multiplayer'.
  • Player icons appear in a more polished state both during gameplay and when navigating menus compared to retail with a much cleaner typeface and symbols to highlight which player controls what section in the 'Shared Controllers' category.
  • Profile Stats are not visible when first entering 'Single Player' mode although whether this was done intentionally for the demo or not is currently unknown.
  • Bonus was originally planned to be called Secrets here.
  • The SFX heard when adjusting race options is missing and the section for changing AI difficulty was labelled as the rather strange 'Extra Opponents' possibly as an error.
  • A different (and rather rough looking) loading screen is used which tells you the controls on how to play the game rather than where the race takes place on.
  • Some pre-race camera angles appear to follow a different path when compared to retail.

Origin

See also

Redump entry