|
Final Fantasy (Prototype)
|
Dump status |
Released
|
Dumped by |
Stephan Reese
|
Released by |
drx
|
File release date |
December 6, 2020
|
Origin
|
EPROM cartridge
|
Dump method |
Mini NT Noir
|
Ownership |
Stephan Reese (2020-Present)
|
Game
|
Final Fantasy
|
System |
NES
|
Genre |
Role-playing
|
Release date |
JP Dec 18, 1987 US May 1990
|
|
A localization prototype of Final Fantasy for the NES.
Notes
| NPC Script Changes Click here to check out all of the dialog changes from this prototype in comparison to the final North American release. |
- English localization prototype.
- Cannot save.
- Churches still exist in this game.
- "Temple of Fiends - Chaos" map is still using the Japanese layout.
- The prototype contains a mixture of art from both the final Japanese and North American release.
- Medusa's sprite uses the Japanese design.
- The Eye uses the final North American design.
- Fighter and White Mage's weak battle sprite is using the final North American design.
- The prototype contains many text differences in comparison to the final North American release.
- References to death are left intact and haven't been rewritten yet.
- The PURE item is referred to as CURE in the prototype. All other item names are the same in the prototype in comparison to the final North American release.
- Weapon name changes (all other item names are unchanged):
Proto |
Final
|
Defence |
Defense
|
Vorpal! |
Vorpal
|
Catclow |
CatClaw
|
Death @S |
Bane @S
|
- Armor name changes (all other item changes are unchanged):
Proto |
Final
|
Easis @s |
Aegis @s
|
ProMant |
ProCape
|
Ribon |
Ribbon
|
- Magic name changes (all other magic name changes are unchanged):
Proto |
Final
|
CRE |
CURE
|
DIA |
HARM
|
PRO |
FOG
|
BLIP |
RUSE
|
FIR |
FIRE
|
SEP |
SLEP
|
HAP |
LOCK
|
BEHE |
LAMP
|
QUET |
MUTE
|
INV |
INVS
|
STRI |
TMPR
|
SLO |
SLOW
|
CRES |
CUR2
|
DIAS |
HRM2
|
HEL |
HEAL
|
FIRS |
FIR2
|
LITS |
LIT2
|
HAPS |
LOK2
|
POHE |
PURE
|
QUHE |
AMUT
|
SEPS |
SLP2
|
ICES |
ICE2
|
CREM |
CUR3
|
RAS |
LIFE
|
DIAM |
HRM3
|
HELS |
HEL2
|
FIRM |
FIR3
|
TEL |
WARP
|
SLOS |
SLO2
|
SOHE |
SOFT
|
TELS |
EXIT
|
PROS |
FOG2
|
INVS |
INV2
|
LITM |
LIT3
|
DEAD |
RUB
|
CREL |
CUR4
|
DIAL |
HRM4
|
LIVE |
ARUB
|
HELM |
HEL3
|
ICEM |
ICE3
|
SABL |
SABR
|
BRIN |
BLND
|
RASS |
LIF2
|
HOLY |
FADE
|
DESP |
XFER
|
XXXX |
NUKE
|
KILL |
XXXX
|
- Class name changes (all other class names are final):
Proto |
Final
|
MONK |
Bl.BELT
|
M.MONK |
MASTER
|
RED WIZ |
RedWiz
|
Wh.WIZ. |
Wh.Wiz
|
Bl.WIZ. |
Bl.Wiz
|
- Enemy attack name changes (all other attack names are final. Note that many of them are duplicates, possibly as a temporary placeholder before new names could be thought up):
Proto |
Final
|
SNOWSTORM |
FROST
|
BLAZE |
HEAT
|
GLARE |
GLANCE
|
GLARE |
GAZE
|
BLAZE |
SCORCH
|
EARTHQUAKE |
CRACK
|
GLARE |
SQUINT
|
GLARE |
STARE
|
SNOWSTORM |
BLIZZARD
|
BLAZE |
INFERNO
|
BLAZE |
CREMATE
|
POISON GAS |
POISON
|
MIND BLAST |
TRANCE
|
POISON GAS |
POISON
|
LIGHTNING |
THUNDER
|
POISON GAS |
TOXIC
|
NEEDLE |
STINGER
|
GLARE |
DAZZLE
|
TIDAL WAVE |
SWIRL
|
TORNADE |
TORNADO
|
- Enemy name changes (all other enemy names are the same):
Proto |
Final
|
GOBLIN |
IMP
|
GrGOBLIN |
GrIMP
|
WEREWOLF |
WrWOLF
|
Wh.WOLF |
FrWOLF
|
LIZARD |
IGUANA
|
SALAMAND |
AGAMA
|
BASILISK |
SAURIA
|
W.GIANT |
FrGIANT
|
FISHUS |
SAHAG
|
GrFISHUS |
R.SAHAG
|
PrFISHUS |
WzSAHAG
|
PIRATES |
PIRATE
|
KAIZOKU |
KYZOKU
|
Wh.SHARK |
SHARK
|
BIGEYE |
OddEYE
|
DEEPEYE |
BigEYE
|
SKELTON |
BONE
|
WORM |
CREEP
|
CROWLER |
CRAWL
|
HIENA |
HYENA
|
HELLDOG |
CEREBUS
|
Cap.OGRE |
GrOGRE
|
Pr.OGRE |
WzOGRE
|
COBRA |
ASP
|
ANACONDA |
COBRA
|
SEANAKE |
SeaSNAKE
|
MINOTAUR |
BULL
|
MINOZONB |
ZomBULL
|
SEROLL |
SeaTROLL
|
WRAITH |
IMAGE
|
SPECTOR |
WRAITH
|
GOHST |
GHOST
|
GHULE |
GHOUL
|
GHAST |
GEIST
|
WIGHT |
SPECTER
|
PinkWORM |
WORM
|
SandWORM |
Sand W
|
GrWORM |
Grey W
|
EYEGOHST |
PHANTOM
|
TIGERMAN |
CATMAN
|
MANTIGER |
MANCAT
|
MEGAPEDE |
PEDE
|
GIGAPEDE |
GrPEDE
|
ST.TIGER |
Saber T
|
VAMPMAGE |
WzVAMP
|
GARGOIL |
GARGOYLE
|
DEVIL |
R.GOYLE
|
W.DRAGON |
Frost D
|
R.DRAGON |
Red D
|
Z.DRAGON |
ZombieD
|
SLIME |
SCUM
|
OOZE |
MUCK
|
JELLY |
OOZE
|
PUDDING |
SLIME
|
SPINER |
ARACHNID
|
SPINX |
SPHINX
|
ARMADILO |
R.ANKYLO
|
JAGANUT |
ANKYLO
|
PrMUMMY |
WzMUMMY
|
DEATHALE |
PERILISK
|
AROZAURS |
TYRO
|
TYRANO |
T REX
|
PIRANHA |
CARIBE
|
RedGAR |
R.CARIBE
|
ALLIGATR |
GATOR
|
WhGATOR |
FrGATOR
|
KDS |
OCHO
|
L"KDS |
NAOCHO
|
REDHYDRA |
R.HYDRA
|
GARDIAN |
GUARD
|
SOLDIER |
SENTRY
|
Ls.NAGA |
NAGA
|
Gr.NAGA |
GrNAGA
|
GHIMERA |
JIMERA
|
DEAMON |
WIZARD
|
SOULEAT |
SORCERER
|
G.DRAGON |
Gas D
|
B.DRAGON |
Blue D
|
MUDGOLEM |
MudGOL
|
STNGOLEM |
RockGOL
|
IRNGOLEM |
IronGOL
|
EVILMAN |
BADMAN
|
DEATHMAN |
EVILMAN
|
WIZARD |
MAGE
|
HORSE |
MADPONY
|
HELLPONY |
NITEMARE
|
MARSHAL |
WarMECH
|
- Battle dialog changes (all others remain the same, some of the text that seem like they match actually have an added/removed space before or after the string):
Proto |
Final
|
Armors up |
Armor up
|
Slept |
Asleep
|
Defend thunder |
Defend lightning
|
Became dull |
Lost intelligence
|
Sealed attack |
Attack halted
|
Flinched |
Became terrified
|
Death |
Erased
|
Fall into crack |
Fell into crack
|
Paralized |
Paralyzed
|
Got magic sword |
Weapon became enchanted
|
Defenceless |
Defenseless
|
Got into twilight-zone |
Exile to 4th dimension
|
Killed{C3} |
Slain{C3}
|
Effectless |
Ineffective
|
Paralized |
Paralyzed
|
Hits! |
Hits!
|
Magic sealed |
Magic blocked
|
DMG |
DMG
|
Stoned |
Stopped
|
Dead |
Terminated
|
{E6}{EA}{C8}{C9} |
A{EA}{C8}{C9}
|
Dumb |
Mute
|
Effectless now |
Ineffective now
|
Screenshots
Talking with the princess after rescue.
Videos
Files
File
|
Type
|
Date
|
Size
|
SHA-1
|
Final Fantasy (Prototype).nes
|
NES ROM binary (with iNES header)
|
2018-01-02
|
256 KB
|
cf6a8fc6cf3f8bfbf4394842754fcadae0c7a77a
|
Origin
Acknowledgments
See also