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Final Fantasy (Prototype)
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Dump status |
Released
|
Dumped by |
Stephan Reese
|
Released by |
drx
|
File release date |
December 7, 2020
|
Origin
|
EPROM cartridge
|
Dump method |
Mini NT Noir
|
Ownership |
Stephan Reese (2020-Present)
|
Game
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Final Fantasy
|
System |
NES
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Genre |
Role-playing
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Release date |
JP Dec 18, 1987 US May 1990
|
|
A localization prototype of Final Fantasy for the NES.
Notes
The Cutting Room Floor research
| NPC Script Changes Click here to check out all of the dialog changes from this prototype in comparison to the final North American release. |
- English localization prototype.
- Cannot save.
- Churches still exist in this game.
- "Temple of Fiends - Chaos" map is still using the Japanese layout.
- The prototype contains a mixture of art from both the final Japanese and North American release.
- Medusa's sprite uses the Japanese design.
- The Eye uses the final North American design.
- Fighter and White Mage's weak battle sprite is using the final North American design.
- The prototype contains many text differences in comparison to the final North American release.
- References to death are left intact and haven't been rewritten yet.
- The PURE item is referred to as CURE in the prototype. All other item names are the same in the prototype in comparison to the final North American release.
- Weapon name changes (all other item names are unchanged):
Proto |
Final
|
Defence |
Defense
|
Vorpal! |
Vorpal
|
Catclow |
CatClaw
|
Death @S |
Bane @S
|
- Armor name changes (all other item changes are unchanged):
Proto |
Final
|
Easis @s |
Aegis @s
|
ProMant |
ProCape
|
Ribon |
Ribbon
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- Magic name changes (all other magic name changes are unchanged):
Proto |
Final
|
CRE |
CURE
|
DIA |
HARM
|
PRO |
FOG
|
BLIP |
RUSE
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FIR |
FIRE
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SEP |
SLEP
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HAP |
LOCK
|
BEHE |
LAMP
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QUET |
MUTE
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INV |
INVS
|
STRI |
TMPR
|
SLO |
SLOW
|
CRES |
CUR2
|
DIAS |
HRM2
|
HEL |
HEAL
|
FIRS |
FIR2
|
LITS |
LIT2
|
HAPS |
LOK2
|
POHE |
PURE
|
QUHE |
AMUT
|
SEPS |
SLP2
|
ICES |
ICE2
|
CREM |
CUR3
|
RAS |
LIFE
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DIAM |
HRM3
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HELS |
HEL2
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FIRM |
FIR3
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TEL |
WARP
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SLOS |
SLO2
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SOHE |
SOFT
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TELS |
EXIT
|
PROS |
FOG2
|
INVS |
INV2
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LITM |
LIT3
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DEAD |
RUB
|
CREL |
CUR4
|
DIAL |
HRM4
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LIVE |
ARUB
|
HELM |
HEL3
|
ICEM |
ICE3
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SABL |
SABR
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BRIN |
BLND
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RASS |
LIF2
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HOLY |
FADE
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DESP |
XFER
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XXXX |
NUKE
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KILL |
XXXX
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- Class name changes (all other class names are final):
Proto |
Final
|
MONK |
Bl.BELT
|
M.MONK |
MASTER
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RED WIZ |
RedWiz
|
Wh.WIZ. |
Wh.Wiz
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Bl.WIZ. |
Bl.Wiz
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- Enemy attack name changes (all other attack names are final. Note that many of them are duplicates, possibly as a temporary placeholder before new names could be thought up):
Proto |
Final
|
SNOWSTORM |
FROST
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BLAZE |
HEAT
|
GLARE |
GLANCE
|
GLARE |
GAZE
|
BLAZE |
SCORCH
|
EARTHQUAKE |
CRACK
|
GLARE |
SQUINT
|
GLARE |
STARE
|
SNOWSTORM |
BLIZZARD
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BLAZE |
INFERNO
|
BLAZE |
CREMATE
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POISON GAS |
POISON
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MIND BLAST |
TRANCE
|
POISON GAS |
POISON
|
LIGHTNING |
THUNDER
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POISON GAS |
TOXIC
|
NEEDLE |
STINGER
|
GLARE |
DAZZLE
|
TIDAL WAVE |
SWIRL
|
TORNADE |
TORNADO
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- Enemy name changes (all other enemy names are the same):
Proto |
Final
|
GOBLIN |
IMP
|
GrGOBLIN |
GrIMP
|
WEREWOLF |
WrWOLF
|
Wh.WOLF |
FrWOLF
|
LIZARD |
IGUANA
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SALAMAND |
AGAMA
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BASILISK |
SAURIA
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W.GIANT |
FrGIANT
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FISHUS |
SAHAG
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GrFISHUS |
R.SAHAG
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PrFISHUS |
WzSAHAG
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PIRATES |
PIRATE
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KAIZOKU |
KYZOKU
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Wh.SHARK |
SHARK
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BIGEYE |
OddEYE
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DEEPEYE |
BigEYE
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SKELTON |
BONE
|
WORM |
CREEP
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CROWLER |
CRAWL
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HIENA |
HYENA
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HELLDOG |
CEREBUS
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Cap.OGRE |
GrOGRE
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Pr.OGRE |
WzOGRE
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COBRA |
ASP
|
ANACONDA |
COBRA
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SEANAKE |
SeaSNAKE
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MINOTAUR |
BULL
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MINOZONB |
ZomBULL
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SEROLL |
SeaTROLL
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WRAITH |
IMAGE
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SPECTOR |
WRAITH
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GOHST |
GHOST
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GHULE |
GHOUL
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GHAST |
GEIST
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WIGHT |
SPECTER
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PinkWORM |
WORM
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SandWORM |
Sand W
|
GrWORM |
Grey W
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EYEGOHST |
PHANTOM
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TIGERMAN |
CATMAN
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MANTIGER |
MANCAT
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MEGAPEDE |
PEDE
|
GIGAPEDE |
GrPEDE
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ST.TIGER |
Saber T
|
VAMPMAGE |
WzVAMP
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GARGOIL |
GARGOYLE
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DEVIL |
R.GOYLE
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W.DRAGON |
Frost D
|
R.DRAGON |
Red D
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Z.DRAGON |
ZombieD
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SLIME |
SCUM
|
OOZE |
MUCK
|
JELLY |
OOZE
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PUDDING |
SLIME
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SPINER |
ARACHNID
|
SPINX |
SPHINX
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ARMADILO |
R.ANKYLO
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JAGANUT |
ANKYLO
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PrMUMMY |
WzMUMMY
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DEATHALE |
PERILISK
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AROZAURS |
TYRO
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TYRANO |
T REX
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PIRANHA |
CARIBE
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RedGAR |
R.CARIBE
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ALLIGATR |
GATOR
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WhGATOR |
FrGATOR
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KDS |
OCHO
|
L"KDS |
NAOCHO
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REDHYDRA |
R.HYDRA
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GARDIAN |
GUARD
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SOLDIER |
SENTRY
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Ls.NAGA |
NAGA
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Gr.NAGA |
GrNAGA
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GHIMERA |
JIMERA
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DEAMON |
WIZARD
|
SOULEAT |
SORCERER
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G.DRAGON |
Gas D
|
B.DRAGON |
Blue D
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MUDGOLEM |
MudGOL
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STNGOLEM |
RockGOL
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IRNGOLEM |
IronGOL
|
EVILMAN |
BADMAN
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DEATHMAN |
EVILMAN
|
WIZARD |
MAGE
|
HORSE |
MADPONY
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HELLPONY |
NITEMARE
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MARSHAL |
WarMECH
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- Battle dialog changes (all others remain the same, some of the text that seem like they match actually have an added/removed space before or after the string):
Proto |
Final
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Armors up |
Armor up
|
Slept |
Asleep
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Defend thunder |
Defend lightning
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Became dull |
Lost intelligence
|
Sealed attack |
Attack halted
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Flinched |
Became terrified
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Death |
Erased
|
Fall into crack |
Fell into crack
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Paralized |
Paralyzed
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Got magic sword |
Weapon became enchanted
|
Defenceless |
Defenseless
|
Got into twilight-zone |
Exile to 4th dimension
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Killed{C3} |
Slain{C3}
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Effectless |
Ineffective
|
Paralized |
Paralyzed
|
Hits! |
Hits!
|
Magic sealed |
Magic blocked
|
DMG |
DMG
|
Stoned |
Stopped
|
Dead |
Terminated
|
{E6}{EA}{C8}{C9} |
A{EA}{C8}{C9}
|
Dumb |
Mute
|
Effectless now |
Ineffective now
|
Screenshots
Talking with the princess after rescue.
Videos
Files
File
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Type
|
Date
|
Size
|
SHA-1
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Final Fantasy (Prototype).nes
|
NES ROM binary (with iNES header)
|
2018-01-02
|
256 KB
|
cf6a8fc6cf3f8bfbf4394842754fcadae0c7a77a
|
Origin
Acknowledgments
See also