Air Zonk (Prototype)
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"N/A" contains an extrinsic dash or other characters that are invalid for a date interpretation.
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A prototype of Air Zonk for the TurboGrafx-16.
Notes
- Japanese prototype.
- Missing trademark information at start up.
- Titlescreen lacks the "PUSH RUN BUTTON" as seen in the final.
- Prototype says "PANKIC", final says "PUNKIC".
- Font during the character introduction sequences is slightly gray in this build. Text is off center.
- Different palettes.
- When you press start at the title screen, the game goes to the friend selection screen. In the final, it goes to a "Configuration" screen instead.
- Stage 1 is "POCKN STADIUM" in this build while the final is "AQUA BASE".
- Music keeps playing even if paused.
- Stages can be skipped by pressing SELECT while paused.
- Level layout differences.
Screenshots
Files
File | Type | Date | Size | Comment | SHA-1 |
---|---|---|---|---|---|
Air Zonk (Prototype).pce | ROM file | 2021-05-07 02:34:28 | 512 KB | ROM file. | eb2a75daab0c22a397d448c2daa8a52aac3fb612 |
Acknowledgments
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
See also
- New Years 2022 (January 1, 2022)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)
- Video Game History Foundation (VGHF)